Carved into the crumpled strata of Portland and Purbeck stone by thousands of years of coastal erosion, Arch Cove provides the ideal setting for scenes of adventure and derring-do. Or maybe just go for a run with the dog, or a splash in the sea!
Two preloads are provided: Sandy beach, and Rocky beach.
The sea morphs from low tide to high tide, with a foaming effect that follows the shoreline.
Additionally, a 300m x 300m sea prop without foam can be tiled and instanced to form a large seascape.
17 camera positions are included.
14 Iray natural clear, cloudy and fantasy sea color presets are included. Make your own colors easily via the Transmitted Color parameter.
Ultrascatter: Owners of Ultrascatter can use this script to change the visibility of instance proxies (full/bounding box/none), and redistribute the various rock & plant scatters to your own requirements. Ultrascatter is NOT required to use this scene.
Note: Because of the high usage of instances in this scene, Instancing Optimization must be set to ‘Memory’ before rendering.
Tip: In Sun-Sky mode, set the SS-Horizon to -50.
The set is split into multiple prop parts for convenience.
This set is designed for Iray. Some shader adjustment will be required for 3Delight rendering.