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- This topic has 18 replies, 10 voices, and was last updated 8 years, 6 months ago by
EvilMonkey.
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March 17, 2018 at 1:16 PM #535558
Okay, there's something that's been bothering me about this image and I want your help. It looks unbalanced or something I can't quite put my finger on. Maybe I should crop it on the right side? I don't know. I won't re-render the whole thing but if something can be done with PS...
March 17, 2018 at 1:31 PM #535571Maybe increase the foreground lighting? The lady's face is in heavy shadow. 🙂
March 17, 2018 at 1:40 PM #535580Anonymous
InactiveRank:
Hmmm.
I can see how you wanted the girl to be in the center, but to me it may have looked better if 'her' center was in the middle of the scene, ie, her belly. This would have had the knock on effect of the beasties being further to the right also, hence addressing the cropping issue you menthioned.
At first glance these are some other things that stand out to me.
~ Both beasties have the same expression, maybe if one had it's mouth closed or was snarling instead?
~ The beastie on the right seems to be standing on it's own foot.
~ The beastie on the left appears to have a small explosion of light fur just to the left of it's mouth, this could be replaced in PS by copying the plant to cover it.
~ The lighting is great but might have benefitted from some godrays coming through the window.
~ The back wall with the window could possibly benefit from a very subtle gaussian blur, thus keeping the focus on the foreground.
~ In the bottom left corner there is a 'shadow'? like a black wedge. Maybe remove this in post as it does not add anything to the scene and is mildly distracting.
~ The potted plant on the right seems to be floating a couple of inches from the ground.
~ In an expanded view of the image, directly in front of the girl, there seems to be some sort of texture distortion on the floor.
~ On the girls left leg, the one on the floor, the material of her leggings should be resting on her leg, it still seems puffed up, and the way the lighting hits her inner thigh looks a little odd.
~ I found that when using that outfit I had to go into the veils dropdowns to find controls to make it move around and have it hang more naturally.
I apologize if I have been overly critical, it was not my intention.
Tomsk.
March 17, 2018 at 1:50 PM #535590First, wow. That looks awesome.
I know you said you don't want to render it again, but some gentle fill light would help her pop. You might be able to do that in PS. There is empty space to the right of the scene. Maybe shift the framing through cropping it or something.
March 17, 2018 at 2:17 PM #535613thats really nice! i go with first impressions.
At first glance it looks like sunlight not moonlight.I think moonlight is more blue.
March 17, 2018 at 3:49 PM #535714looking at it again for awhile the only thing that I actually dislike are the dogs. They look cool at first but other than the fur on the back they are severely outclassed by the female model and clothing. Its Like Fix it Felix in Heroes Duty. The ears are solid and have no canal. Almost appear toothless. Looks like the same expression on both. Almost looks like they are yawning. Dogs usually growl. They may have cat quality though, Cats hiss.
March 18, 2018 at 11:08 AM #536766Sorry if my answers are late but I didn't have access to a PC yesterday. Thank you all for your feedback
@d0gg0d & @tomskYou're absolutely right about the dogs. Those figures aren't very flexible, not like Cat 2. I push the teeth morph to the max, expressions aren't nice (snarling is worst believe me). I tried to make them show their teeth more but to no avail. I didn't find any other dog-like figures like this one... And I had to redraw a part of their fur because it looked even weirder.
Thank you for your feedback. You're also right about a bit more lighting.
@tomsk
Thank you for your input, but I don't think I'll be able to re-render it before my gaming session. The suggestion you made that I can PS them, I'll do it but the other things I'll try to fix them later. Oh and the distortion of texture and the black ledge are rugs (very thick rugs) on the floor. I didn't like it either but you can't move them separately.
March 18, 2018 at 7:27 PM #537229(https://zonegfx.com/wolf-2-0-by-am-catalyzer-compliant/)
enlarge these a bit and it would look awesome.or your wolf could be a bit human.
(https://zonegfx.com/werwulf-raw-g8m/)March 18, 2018 at 7:38 PM #537239@d0gg0d : I was looking for something like a muscular dog, like a mastiff... But maybe I'll enlarge the wolf 2.0, could be a good alternative. Plus, it looks awesome.
March 18, 2018 at 10:57 PM #537444@Miarka, first off... Beautiful, but if are are going for moonlight, maybe crank up the temperature (K) of the light so you get more blue tint. Brighten the moon some, match the intensity of the light being projected?
And agree with lightening the face up, or maybe something behind the camera reflecting light back to the subjects, my eyes are drawn towards the bright beastie's butts.
For the rugs, maybe you could create a DFORM and create a morph to adjust them a bit.
March 18, 2018 at 11:09 PM #537467@d0gg0d, there are some books out there. Though i've only read online materials and videos.
Amazon DAZ3D Books But these are all old AFMarch 19, 2018 at 11:11 AM #538120
March 19, 2018 at 12:01 PM #538153It does look better with out the other beast in the pic
March 19, 2018 at 12:17 PM #538170Hello,
Good idea this kind of creationThere is something whick disturb me since you show the first picture...
- there is for me too much ligth on the red carpet one the right.. but say that it was enough for me, there was another thing disturbed me, without say what...
- Now, i know... your light is too much white intensity color... against a context, background show a moon... have you ever seen a white light reflexion by a moon ?but it's better than the first pictures
Or perhaps you have tried to put a "god rays"
This is just my my feelings, it's possible that i'm wrong.
March 19, 2018 at 12:24 PM #538179Or than, give your moon more light, bright
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