
RPG Engine V6
Descrizione
β‘ Latest news
ποΈ Trello Roadmap (NEW)
π New Documentation (Work in progress)
π« Onboarding
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π― Target audience
π Beginners
- Learn professional project structure via tutorials & documented systems
- Understand modular design and scalability
β‘ Professionals & Studios
- Jumpstart production with AAA-ready architecture
- Optimized with async streaming, interface-driven design, soft references
- Multi-threaded BP-to-C++ workflows
π° Production value & cost savings
RPG Engine is not a small template or feature pack β it is a full Unreal Engine project that has absorbed over 10,000 hours of focused work on systems, architecture, and multiplayer gameplay.β
At typical senior UE5 rates, building a comparable multiplayer RPG/Survival/Shooter framework from scratch would realistically cost $500,000β$1,000,000, while this asset gives you that productionβready foundation instantly for the price of a single purchase.
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π Resources
Showcase & Demo
Documentation, FAQ & Tutorials (How to Add Map, Weapons, Metahuman Skins etc.)
Discord Community
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π₯ Features
π€Character & Customization
- Full MetaHuman integration with async loading
- Dynamic clothing system with real-time visuals
- Wardrobe & Weapon Modification Table
- Enhanced Input for modern rebindable controls
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βοΈ Combat Systems
π₯ Melee Combat
- 3 attack zones + target tracking
- 5 attack types: Basic, Aerial, Ranged, Splash, Super Combo
- 10+ cinematic combat cameras
- Buffs & Debuffs (Freeze, Burn, Knockout, Poison)
π« Firearms
- Pistols, rifles, snipers, rocket launchers, crossbows
- Mechanics: overheating, ricochet, penetration, dynamic crosshair
- Modifications: scopes, silencers, flashlights, grips, mags, red dot
- Ammo: Standard, Electric, Explosive, Armor-piercing
π£ Grenades
- Frag, Smoke, Stun, Marker, Poison Gas, EMP
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π‘οΈ Armor & Equipment
- 6 armor classes with caliber-specific protection
- Tactical gear: headphones, goggles, gas masks, NVG & thermal devices
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π Movement & Parkour
- GASP: parkour on any mesh
- Climbing, scalable obstacles, ladders
- Advanced doors (5 lock types)
- Swimming system
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β¨ Special Abilities
- Healing, Telekinesis, Energy Strike
- Teleportation via waypoints
- Summonable clones, Stealth mode, Resistance perks
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π§ Advanced AI
- 3 difficulty tiers, 37+ parameters
- Sensory system: sight, hearing, memory
- AI uses weapons, armor & grenades
- 22+ Behavior Trees with EQS
- Dynamic reactions: stun disorientation, gas poisoning, tactical regrouping
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πΊοΈ Game Systems
- Inventory with upgrades
- Crafting, Vendors, Quests, Dialogues
- Minimap + Worldmap with filters
- Survival: hunger, thirst, temperature, poisoning, pollution/shower
- Skill tree + XP-based progression
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π Vehicles
- Integrated vehicle system (cars, expandable)
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βοΈ UI & Settings
- Menus: Main, Pause, Multiplayer Lobby
- Pre-game loadout system
- Save & Load with multiple slots
- Graphics, audio, gameplay settings
- Icon generator for UI assets
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π Updates
V6: Scalability Refactor: Mediator Pattern & System Optimization, Modular architecture
V5: Building system, Mutable Populations + Mass AI, Crossbow, Temperature + Poisoning systems
V4: Modified GASP: parkour on ANY meshes, New motion animation system (GASP + Anim Layers), Gameplay Tags, Swimming, Rocket Launcher, New swimming, Weapons now auto-lower, New Tools: Item Generator, Character Assistant, Chat features
V3: Mutable plugin, DLSS, Lean, Dynamic crosshair, Shoulder swapping
V2: Vehicles
V1: Quest NPC, Dialogs, Crafting, Vendor NPC, CCTV, Thirst & Hunger
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π Last Tutorials
- How to Add a New Map
- How to Add a New Firearms
- SRPG Engine + New MetaHuman Creator Plugin
Weber Systems
https://www.renderhub.com/stormlux18/grace-for-genesis-8-female
