Flesh Surface Component

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Flesh Surface Component

Description

This component aims to provide procedural and dynamic skinned damage and blood decal effects on characters. It is fully blueprint-based and allows for easy customization and extendibility.

Features

Render Target based

Skin damage effect (R8 format)

Skin multi-color stains option (RGBA8 format)

Skin single-color stains option (R8 format)

Projection-based solution (mesh unwrapping shader)

Point and Slash damage (+ Limb mask damage)

Texture-based color splats

Dilation solution for UV edges issues

Supports MetaHumans

Experimental support for Hair/Groom Component

Very customizable and modular materials

Examples provided

100% Blueprint

unreal engine plugin

https://www.fab.com/listings/2f3cdebf-f940-4ee5-95fd-b247698e4c00

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