Home Page › Forums › General Chat › g9 skin to g8.1
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michaelbishop.
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February 8, 2025 at 3:02 AM #2116968
I like some of the skin they have for genesis 9, but the annoying problems with adding graft for the nipples and the navel can be annoying, I know there is a asset to overlay g9 skin to a g8.1 using a uv geoshell(legacy UV I think it is called), but I really want to avoid using that because it feels like I am back at square one.
Looking for some advise on converting the g9 texture to g8.1 either using blender workflow or another program. Does anyone have any experience or advise? Thank you in advance
February 8, 2025 at 11:19 AM #2117035It really depends on the style of render you intend to use it for.
For me, the benefits of G9 textures are zero.
If you are doing lots of close up renders it MIGHT be worth the bloat to you.
There are plenty of decent quality skins for G8F / G8.1F available.
I'm happy sticking with them.
YMMV
:0/
February 8, 2025 at 3:43 PM #2117071Yeah, agreed. But hate that my fav vendors like bluejante and colm jackson jumped ship to g9 because they are the number 1 skin textures I use alot. just want to bring those textures to g8.1
February 8, 2025 at 3:52 PM #2117072I would look carefully on a case by case basis.
For most purposes I feel their G8F /G8/1F work is easier to use & arguably not inferior in most applications.
:0/
February 8, 2025 at 4:15 PM #2117073true true
February 9, 2025 at 7:29 AM #2117141What 9 skins do you feel are better than 8? I've messed around with 9 and went back to 8
February 9, 2025 at 3:54 PM #2117210bluejante and colm jackson character skin
February 9, 2025 at 5:03 PM #2117225I like -some- of what G9 has to offer, but the skin textures are not one of those things.
All said, your best bet otherwise is to re-shape the texture files to fit the Genesis 8.1 UV Maps in Photoshop (this is how we did it in the bad old days), OR you can find a G8 texture that is ultra-close, then fiddle with the Surface settings on the G8/8.1 skin to get it as close as possible to the G9 skin (you may have to upsample it and fiddle with displacement/bump and normals maps as well.)
February 9, 2025 at 5:54 PM #2117234Ah was worried about having to go down this route. still a noobie at photoshop
February 10, 2025 at 2:03 PM #2117348just use wrap3d to transfer the textures. You still need to use photoshop afterward but its likes 15 mins job maximum. Its a grunt works alright but its not that tedious.
February 10, 2025 at 5:06 PM #2117374ah never heard of that program. thank you will look into it
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