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Tagged: Daz3D
- This topic has 10 replies, 7 voices, and was last updated 4 months, 3 weeks ago by LivingPixels.
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September 6, 2024 at 3:33 am #2089535
I am rendering an interior scene using ghost lights (rectangle shaped) to light up the scene.
But the renders are so bland and boring. Skin looks plasticy and walls behind are hurting my eyes.
Tell me any tips or assets I can use to make the lights more real and dramatic without too much noise.
I haven't tried HDRIs that could light the room from outside through the windows. Because I heard they take more time to render than ghost lights. Is that true? If not then pls suggest me some good HDRIs
September 6, 2024 at 4:19 am #2089538There could be a few reasons why pic turned out this way.
I am rendering at the moment, so can not "look up" the proper names for things, but..
There is an autohead lamp, I think it is somewhere under the render tab, you can check that setting.
You could try , also under render tab, to use only scene lights.
if you like the light to come from outside, you could try sunlight only and play with longitude/latitude settings.
Normally ghost lights should be able to produce a softer lighting, maybe they are to bright?
Check under surface tab/emission.
Just a few ideas of hand.
Lighting is always a bitch, so you are not the only one struggling with it 😉September 6, 2024 at 5:00 am #2089542It's too soft and good looking. You need to turn the lumens up! You can't beat me otherwise.
September 6, 2024 at 1:01 pm #2089595My first suggestion is less lights / angled lights. It needs some shadows. Look up 3 point lighting but you may only want 1 light. IMHO shadows add flavor. This looks similar to a ring light where everyone is lit evenly. So it looks like a studio image and sterile.
I'd probably use 2 lights. the box light on low to open up the shadows and light them from the ceiling. If it didn't look right I'd move it around or add another light. Most places I've been light from the ceiling OR place then near a window and light from the side.
Probably will get multiple suggestions since everyone has their own "style" and opinions. I usually like trying to make it look like lightning you encounter every day vs being in a studio
I light most things with HDRI. Either fully or partially. However some will provide great results and some awful. They react differently with the skin textures so try a few different ones to see what works. The HDRI and a window sounds good.
September 6, 2024 at 1:43 pm #2089607Without shadows everything is flat. The most interesting thing in an image is not the light, but the shadows that define the light.
Start with one light behind the man, one behind the woman, and a 3d light above as soft fill.
Leave the picture dark at the start and start to bright one light at time to understad what give in your picture.
Also lowered the roughness on the dress and raise the bump or normal mapSeptember 6, 2024 at 2:02 pm #2089608I've not used it but this is probably the best option for lighting (rendering)
Depth of field helps as well.
September 6, 2024 at 9:51 pm #2089655Changing the discussion, you've posted the exact same question using the exact same picture over in the effing Daz forums. Did it ever occur to you that Daz watches us pirates and now has you pegged?
September 6, 2024 at 10:26 pm #2089659I've seen others do this too. Some people need to stop and think what the hell they're doing.
September 7, 2024 at 1:03 am #2089668Yup. Some people link YT accounts, web addresses and content they plan on selling like comics. Jack Sparrow would be proud
September 7, 2024 at 1:43 am #2089669September 7, 2024 at 9:08 am #2089707The concept of "good lighting" is simply "light which enhances the subjects by providing contrast". Too much light from all angles just washes out details because it lacks shadows.
Do not be afraid of the dark, or the shadows. It may take longer to render but you'll get a much more interesting scene. Use key lights sparingly to focus your subject, use rim lights and snoots to pick out details and highlight texture and form. Looking up examples of low key photography can provide ideas.
Avoid reliance upon ghost lights unless absolutely necessary. When possible use emissive props as lights for natural *in scene* lighting, and spots (with square or disc shape to control shadow softness) for key/rim/snoot lights.
Think about your setting and what kind of lights would naturally be there. In real life there are no ghost lights. Use HDRIs at low values to provide fill lighting and reflections then use your other light sources for artistic appeal. Sometimes less key lighting and more rim lighting can be effective for more intimate or emotionally stirring images (and night scenes).
Also keep in mind the color temperature of your lighting and the hue of the lights themselves, such as using complimentary colors as key and rim to help an image pop.
I know ghost lights are handy and sometimes they help, but if you begin to learn the basics of photographic like *principles* then you'll begin to find that a combination of HDRI and spots works 99% of the time with ghost lights occasionally helping to fill weird edge cases.
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