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Tagged: unreal engine
- This topic has 5 replies, 5 voices, and was last updated 3 years ago by
89sufc.
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October 11, 2023 at 5:11 PM #2035386
<img src="<img src='https://i.postimg.cc/WbGM9BDH/Ballet-shot-13-LS-Ballet1-1813.jpg' border='0' alt='Ballet-shot-13-LS-Ballet1-1813' />" alt="Dancer 1" />
<img src="<img src='https://i.postimg.cc/Gmbv6XGh/phoyo-LS-Ballet1-0979.jpg' border='0' alt='phoyo-LS-Ballet1-0979' />" alt="Dancer 2" />
October 11, 2023 at 7:02 PM #2035403Nice lighting!
I would have put her more close to the window, so the dark part in the left top would not be visible, and so get rid of the fireflies ( White specs).I guess you wanted to show the pic to, you have to pick the "IMG" instead of the "LINK"
October 12, 2023 at 1:40 AM #2035497Nice work 89sufc. I like the 2nd image the best. The lighting effects in that one are great!
October 12, 2023 at 7:53 AM #2035534@89sufc as Frank i do like the both and prefer the second. In the first one the danser is too small in the image, my own feelings for sure. Personnaly i did a bite less hard the lighting effect. I always dislike criticize a someone else creation, I'm not a professional and not good enough for that. So these words are just my own feelings and what i did if i made this creation 🙂
October 12, 2023 at 2:37 PM #2035635Astounding work on that lighting!
October 13, 2023 at 11:31 AM #2035832Hi, every on i should of put a bit of context on, with the stills LOL. These still from a animations from ue5, rather re-rendering the frames I edited the once that had down, that's why one has some motion blur. In regards to the lighting it's very heavily contrasted mainly because of colour space Acesgc - .709, and photoshop didn't handle that to sRGB very well. Tried to middle out without introducing banding. I added dust particles as of my refence footage, had this in shadows as was reflecting light this was attempt at replicating this effect. However I agree the effects isn't great, so made new dust system which is really good but expensive to run as is using volumes instead of sprites. Thanks for all the compliments
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