So 4.21 Undo is broken?

Home Page › Forums › General Chat › So 4.21 Undo is broken?

Viewing 2 posts - 1 through 2 (of 2 total)
  • Author
    Posts
  • #1880153
    Bacon Smoke
    Participant
    Rank: Rank 3

    So, I just upgraded to 4.21 and I noticed the single most annoying thing in the history of Daz things. Undo is utterly broken. If you're doing a normal still Undo works normally. However, once you start editing an animation the Undo switches to ONLY REMEMBERING THE ANIMATION STUFF. So, if you make a change to anything in the actual scene, outside of the animation timeline it does not get put onto the Undo stack. I'm on frame one. Make about 8 different changes to the scene (in the scene) and realized I screwed up about four changes ago. I couldn't Undo any of it. All the Undos were strictly animation stuff. I'm flabbergasted by this moronic change. How could they have screwed up so badly?

    It's possible I'm an idiot, but this is NOT how Daz was before the update. The Undo stack had everything on it. Scene changes and animation changes. Not just one or the other. Who thought this was a good idea?

    #1886548
    queensknight
    Participant
    Rank: Rank 7

    It's not just you. I've seen this problem in the Geometry Editor as well, where selecting polygons can be undone, but undoing a "hide selected polygons" action is not on the Undo stack. You end up having to use the "save selection set" feature before trying a hide operation, and if it isn't the result you want, you "show all polygons" and then "select from selection set" to get back to where you were.

    I can't imagine this is intended behavior. If it were intended, there would be pop-ups warning that a certain action "cannot be undone", like there are for other destructive changes. That tells me it's a bug, not a feature.

Viewing 2 posts - 1 through 2 (of 2 total)
  • You must be logged in to reply to this topic.

 

Post You Might Like