Poll or question??? Shaders for Blender.(skin)

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  • #1832337
    bulka
    Participant
    Rank: Rank-1

    Hello. I am getting acquainted with the settings of materials in a blender and have a question or a survey ???
    In comparison, the standard bsdf and zskin:
    zskin
    The results are medium-bad - 🙂 yes, this is due to lack of experience, that's why it became interesting: who uses what settings to render the skin ??? Share your experience .... Please ....

    ps: Diffeomorphic - do not offer .....

    #1832455
    Amber
    Participant
    Rank: Rank 6

    Firstly, you'll need to understand the basics of various renderers, and why they use the shader schemes they do. Then you need to know a little about BSDF, so you can see how the calculation is relevant in the various renderers.
    https://en.wikipedia.org/wiki/Bidirectional_scattering_distribution_function
    Also, you really need to know fairly well all the parameters your renderer uses, so you know how to choose/modify/build whatever shader you need.

    So, Blender has a native node system, which is extensible to just about any PBR you can connect to Blender (e.g. Cycles, Eevee). Blender's native shaders are basically like presets of relevant parameters to be piped to the renderer.
    https://docs.blender.org/manual/en/latest/render/shader_nodes/shader/index.html

    Most Blender skin materials incorporate Principled BSDF, Principled Hair BSDF, and sometimes Principled Volume. Principled BSDF most closely resembles Daz's Uber shader, with similar families of similar parameters. You wouldn't want to use the standard BSDF, since it's missing some of the layers needed to simulate skin.
    Zskin is basically an extension of Principled BSDF, with more bells and whistles.

    So you know that there is no 1:1 translation between shaders. "converters" can be helpful but will not carry your render. So, trying to copy-paste MDL values to BSDF simply cannot work, then re-read above 🙂

    You can try Zskin, it's good and useful. If you take time to get some render engine grease on your hands, you can craft or modify your own Principled BSDF for a unique shader. Personally I prefer to keep things simple unless the improvement warrants beefing things up.

    As far as looking good, it's like anything, there's great ones and terrible ones. Try getting your hands on a nice looking example and study the shaders. Practice making tweaks to (any) other shaders until you're satisfied you can imagine an effect, make a tweak or two and get it, or at least close.
    Good looking skins are going to pay very special attention to certain params like Subsurface Scattering and various specularity/reflectance params, and will take the most time to master.

    #1832565
    bulka
    Participant
    Rank: Rank-1

    🙂
    Thanks....
    And.. I'll even add: diffuse textures - are perceived by the blender as overexposed.... for bsdf they need to be edited according to the lightness parameter... - for zskin, you can edit the "mid" setting.
    I re-read all the official tutorials - and tried.... A lot also depends on the lighting....
    I know that, and I also know that there is no "make perfect" button 🙂
    There is such a situation - when there is not enough incomprehensible little thing to understand ....
    🙂
    ps: I will try to make a render by tomorrow - I hope someone will tell me the error?

    #1832678
    bulka
    Participant
    Rank: Rank-1

    Blender cycles, 1000 iteration, zskin, textures - Hid Tina:
    400
    lighting from one of the blender plugins. If interested, I can add a screenshot of the skin settings.

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