Nothing in iclone or unreal is designed for use in daz studio. Static props can be exported then imported into daz with little effort. Most everything else can be exported and imported into daz. However, rigging will be needed to truly use any figures. The only exception is if you are planning to use Zwrap or wrap3d to convert iclone/unreal figures into morphs for a genesis figure...or any figure already available for Daz Studio.
Appreciated! There were just some nice looking military hardware models onsite and I was wondering about conversion complexity. Not really bothered about any figures or anything requiring rigging etc.
Unfortunately, iclone assets can be converted...but only with iclone as the export origin. I don't know of any other program that will do it. I believe uassets pose the same issue.