G8F/M COMPATIBILITY

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  • #1760284
    Alexia
    Participant
    Rank: Rank-2

    Hi, I have a problem, I imported in DAZ a model from a videogame. with his original ingame bones, but I don't know how make bones compatible with g8f/m poses. I tried convert the model as Actor preset compatible with G8f/m but without success, Any idea?

    #1760290
    jon kim
    Participant
    Rank: Rank 5

    Honestly, I would send it to Blender. In Daz you have to use a donor figure and it's very messy and time-consuming, with manual weight map painting to boot. Maybe someone has a better option but I haven't found one yet myself. If so, I would also like to hear it. 🙂

    #1760459
    Fragman
    Participant
    Rank: Rank 4

    You cant take a game model into daz and make it genesis 8 you need to export genesis 8 base to blender and then model the genesis 8 to look like the game model then use wrap3 to make the textures fit the genesis 8 model.
    Then reimport the genesis 8 model as a morph for daz model.

    And most important the typology can not be changed on the Genesis 8 or you cant re import int back in to daz as a morph

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