Derby Pitch

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  • #1742666
    Deadpool209977
    Participant
    Rank: Rank-1

    Please give me your honest opinion.
    I feel as if something is missing with my light beams. The beams are supposed to be different colors. Maybe this is the right look but I'm not sure.

    Derby pitch work

    #1742765
    ADAM
    Participant
    Rank: Rank-1

    (While not a concert) Do an image search for "concert lighting" on Google and you'll see what you need. Something on this scale is beyond me ATM but based off my limited knowledge and first impressions comparison, I'd say the "God ray" effect doesn't continue long enough and more is better.

    This is what a skating rink lighting search turned up

    https://www.adj.com/news/post/hamilton-skate-place

    #1742945
    Deadpool209977
    Participant
    Rank: Rank-1

    Agreed the light rays need to be longer.
    The link you posted is something I have been looking for for just over a yr now.
    I may be able to use blaster rays for this effect.

    Thank you for your insight!

    #1743099
    Deadpool209977
    Participant
    Rank: Rank-1

    Well, getting there I guess.
    figured out how to do the beams but now my lighting seems a bit, not right.
    Also, this is only 40% rendered but the light won't change that much right?
    Any suggestions and critique is welcome

    hmmm

    #1743328
    ADAM
    Participant
    Rank: Rank-1
    #1743538
    Deadpool209977
    Participant
    Rank: Rank-1

    Kool, I'll take a look and see what I get!

    #1743720
    Frank21
    Participant
    Rank: Rank 5

    First off I admire you @Deadpool209977 for rendering with such a low light environment.... very brave. I reckon the lights in the first image look more convincing. The edges of the beams need to be more diffuse, and longer as stated.
    These products might help-

    Epic Props: Godrays & Volumetric Light for Iray

    Iray Ghost Light Kit 3


    And here's a tute of how to set godrays up-

    This might help too-
    https://www.daz3d.com/forums/discussion/411751/volumetric-flashlight

    Note- your render times are probably already slow due to low light and using volumetrics, if that's the way you want to go, is going to slow that down even further.... sorry

    #1743812
    Lucafeelgood
    Participant
    Rank: Rank 5

    As Frank mention..."Iray Ghost Light Kit 3" is the best and Really useful for your project.
    BTW Gonna be great with the Ghost Light.

    #1743908
    Deadpool209977
    Participant
    Rank: Rank-1

    Well, I wouldn't call it brave more like lack of some knowledge and skills.

    I've done a lot of work on small projects but I am working on an interactive novel/game.
    Which the lighting is kinda kicking my tail.
    I will take a look at your suggestions and see what I can do.

    Thank you for your insight.

    #1743950
    Deadpool209977
    Participant
    Rank: Rank-1

    Just a basic 10 min, 20% render for effect.
    Great idea! I'm still working on trying to make them brighter though. Not quite sure how to do it but I will soon.
    Ghost lights only

    #1743974
    ADAM
    Participant
    Rank: Rank-1

    You can turn up brightness in a few ways in the render section. Your best bet is to render using the canvas option. You could render global lighting and colored lighting separately and adjust then however you want. It's a great feature I never use. Perhaps one day but I'm ATM I tweak lighting slightly in PS. You could also render separately and merge in PS if you do that, might as well use canvases.

    #1744073
    Cage
    Participant
    Rank: Rank 3
    #1744094
    Lucafeelgood
    Participant
    Rank: Rank 5

    Looks much better ur ghost-light-render

    #1744120
    Deadpool209977
    Participant
    Rank: Rank-1

    Last one for a bit. I am going to find some tutorials. I feel it's too bright/too dim.
    I'm not sure yet.

    ghost light render 2

    #1744155
    Deadpool209977
    Participant
    Rank: Rank-1

    Well, didn't take that long at all! Come to find out in the ghost light folder there is an environment option to darken only the environment.
    Guess it's time to do the hard part with characters and some simple props.

    better

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