Hold on to your pants! Daz hair in Blender

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  • #1720225
    Legolas18
    Participant
    Rank: Rank 7

    So, since my last time I converted successfully the DAZ skin in Blender...what about the Eyelashed and hair?

    After the Conversion from the DAZ to Blender Bridge I got this:

    Exciting, isn't it? And to think that the guys at DAZ made a super-complex shader for this....

    Well, after a lot of tinkering to understand and fine tune things, here are my results (the skin was not improved, just hair and eylashes):

    The hair is the Vivacious Hair from SWAM, and the only things I had to change was:

    1. Use the Principled shader from Blender
    2. Add SSS at 0.1 with a radius of 0.9, 0.7, 0.5 (these are 3 values, maybe someone has better ones).
    3. Roughness 0.5, Metallic 0.5 (I couldn't get that awesome DAZ sheen otherwise).

    For the eyelashes instead:

    1. Again, use the Principled Shader, not DAZ's crap.
    2. Connect the correct image (the Opacity map) to a Gamma node (set it at 2 for better definition), and connect it to the Alpha channel.

    Of course, then you'll no longer need hair shaders, since you'll be able to do stuff like this:

    That's all! Let me know what you think!

    #1720712
    La_Pucelle
    Participant
    Rank: Rank 4

    This is really nice result! Great work!

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