Tutorial: Introduction to Character Surface Settings

Tutorial: Introduction to Character Surface Settings

Tutorial: Introduction to Character Surface Settings
Details
Learn to update any character with the new Age of Armour Subsurface shader for more realistic renders. Geared for novice to intermediate users I've covered everything you need to know about the surface tab and how to use it. I've also gone through each surface setting and what it does as well as how it is used.

Tutorial is text based and fully illustrated so that you can work through at your own pace.

What's Included and Features
Table of Contents:
Introduction
Getting started
Surface tab
Selecting surfaces to work with
Shaders, Shader presets and Material Presets
Most common shaders and locations
Shader Presets
Material Presets
Working with surface options
Adding and removing texture maps
Color selection
Slider settings
How to apply the AoA subsurface shader to skin surfaces
Skin Surface settings
Ambient color
Ambient SSS Contribution
Ambient Strength
Bump noise strength
Bump strength
Negative bump and positive bump
Diffuse color
Pre SSS - Post SSS
Displacement
Normal map
Opacity
Reflections
Accept shadows and shadow color
Angle and smooth
Specularity
Specular color
Specular glossiness
Specular noise density and specular noise strength
Specular Strength
Specularity 2 glossiness
Specular 2 strength
Flip normals
Subsurface Scattering
GI Max ray depth
Group ID
Index of refraction
Shading rate
Shading scale
Subsurface color
Subsurface strength
UV Set
Velvet back scatter
Velvet color
Velvet fall off
Velvet roughness
Velvet Strength
Adjustments for lips
Specularity
Bump
Adjustments for finger and toe nails
Specularity
Bump
Eye Surface settings
Pupil
Lacrimals
Iris and Sclera
Cornea
EyeReflection
Creating realistic reflections and highlights on the eye
Inner mouth, gums, tongue and teeth surface settings
Inner mouth, gums, and tongue
Teeth
Saving Your new work
Saving a material preset for the character.
Applying your saved preset over other characters
Trouble shooting
Shading rate and render size
Skin tone adjustment
Character is rendering white
Missing maps.
Light changes everything
Final Checks
Final Settings
Closing

https://www.daz3d.com/tutorial-introduction-to-character-surface-settings

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