Photogrammetry : Creating Daz Studio Assets from Photos

Photogrammetry : Creating Daz Studio Assets from Photos

Photogrammetry : Creating Daz Studio Assets from Photos

Photogrammetry is the method of making measurements from photographs where you can gain enough information to create a 3D object. With the right tools and workflow, you can create 3D models just from photographic references!

John Haverkamp leads you through a high value tutorial from taking good photos, to creating a mesh, editing in ZBrush and importing the model ready for use in Daz Studio.

In this case study he utilizes multiple photographs of a forest floor rock, complete with its detailed texturing. John turns this into a Daz Studio 3D asset, using Meshroom and ZBrush.

You'll need for this tutorial:-
- Meshroom (free and open source software)
- ZBrush
- Daz Studio
- Substance Designer and Painter (optional)

Tutorial Content

Taking good photos ready for photogrammetry
Meshroom – setting up the output correctly for ZBrush
Importing to ZBrush – applying the texture
Cleaning the geometry
Retopo
UV mapping
Projection
Exporting – color, normal and height
Importing and Setting maps in Daz Studio
Improving the texturing with Substance Designer and Substance Painter
About the presenter : John Haverkamp

https://www.daz3d.com/catalog/product/view/id/58351

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