Multi-Layer Landscape System (REPOST)

Multi-Layer Landscape System (REPOST)

Multi-Layer Landscape System (REPOST)

Details

The Multi-Layer Landscape System is a modular, horizontal and vertical tiling landscape system based on the geometry-shaping capabilities of Displacement, which allows one layer to push through another via on-the-fly vertex morphing. With MLLS you can create a virtually unlimited range of landscape types - from desolate wastelands to lush mountain meadows - with complete control over where and to what degree each terrain element appears.

Unlike a standard pre-made terrain, MLLS is infinitely customizable through its independently scalable layers and ability to accept any PBR tiling textures as well as multiple alpha maps. Stack any number of layers per tile for incredibly complex terrains on which to build your scene, or use them as a scene in and of themselves!

MLLS comes with both a 4-layer preset, as well as a single layer tile for adding additional layered elements to a stack, which provides a starting point for building your terrain. Use as few or as many layers as you like, adding or subtracting as needed.

Each tile is 10 meters square and comes embedded with numerous morphs for creating rivers, creeks, hills and valleys, as well as roads, wagon ruts, and rain puddles. In addition, 22 tiling Iray PBR material shaders are provided for photorealistic landscape renders of everything from mud to grass to snow.

To create a complete terrain landscape, simply load and modify one layered stack to your liking, then duplicate and/or add more custom stacks and translate them horizontally in the desired direction in increments of 1000 DAZ units (10 meters), then change, add, or adjust the morphs to produce new, unique tile sections.

Each of the morphs are designed to meet up correctly along the edge of similar morphs (i.e. straight roads to curved roads and junctions, river sections to river bends, landscape hills and valleys to each other, etc.). Additionally, 7 different alpha maps provide a wide variety of patterns to transition from one terrain into the next, allowing mountain outcrops to rise up from the grassy plains, dirt and rocks to stick out from a riverbank, or snow to coat those distant rocky ridges.

The included 34-page user guide provides detailed step-by-step instructions for creating several example landscape terrains using only the tiling textures that come with the base MLLS set.

So get the Multi-Layer Landscape System and start creating your own worlds today!
What's Included and Features

Multi-Layer Landscape System (.DUF)
Props:
MLLS 10 Meter Grid 1-Layer
MLLS 10-Meter Grid 4-Layer Stack
Morphs:
Landscape Hill-Valley 01
Landscape Hill-Valley 02
Landscape Hill-Valley 03
Landscape Hill-Valley 04
Landscape Hill-Valley 05
Landscape Hill-Valley 06
Landscape Hill-Valley Corner
Landscape Hill-Valley Slope
Rain Puddle Large
Rain Puddles Small
Rain Puddles Medium
River Narrow Corner
River Narrow Straight
River Wide Corner
River Wide Straight
River Winding Creek Corner
River Winding Creek Straight
Road Corner Left
Road Corner Right
Road Crossing
Road Straight E-W
Road Straight N-S
Road Junction E-W
Road Junction N-S
Wagon Crossing
Wagon Ruts Corner Left
Wagon Ruts Corner Right
Wagon Ruts E-W
Wagon Ruts N-S
Wagon Ruts T E-W
Wagon Ruts T N-S
Materials:
Alternating Stone Paving
Colored Cobblestone
Dark Cobblestone
Mossy Flagstone
Old Stone Paving
Slate Flagstone
05 MLLS Alpha Noise Maps
07 MLLS Alpha Transitions
Brown Soil
Granite Gravel
River Pebbles
River Rocks
Rocky Dirt
Sandy Soil
Green Grass
Leaf Scatter
Mossy Lawn
Rocky Moss
Weedy Mess
Water Clear
Water Muddy
Water Murky
Water Rippled
Wind-Blown Snow
Displacement OFF
Displacement ON
DAZ Studio Scripts:
MLLS User Guide
PDF files:
Multi-Layered Landscape System - User Guide
Textures Include:
111 Texture, Bump, Displacement, Normal, Roughness, and Transparency Maps (1024 x 1024 to 4096 x 4096)
Daz Studio Iray Material Presets (.DUF)

https://www.daz3d.com/multi-layer-landscape-system

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