Long Chain Rigging Tutorial

Long Chain Rigging Tutorial

Long Chain Rigging Tutorial

Learn a new angle on content creation for Daz Studio by learning this exclusive technique of long-chain rigging. This method can provide unique and outstanding products!

Think about it - how would you create a tentacled creature, a snake, hair, a tail of a crocodile or a whip that you can pose and bend accurately and easily that has been rigged with numerous chained bones?

Presented by Sickleyield from the Daz 3D community who reveals her step by step process of how to create such multi-boned products. In this tutorial she'll show you how to have a whip completely rigged and set up with hand pose wearables.

The Figure Setup tab tends to be under-utilized and we cover this part of DS in detail during this tutorial.

In this rigging special we'll cover:

* Importing an obj to the Figure Setup Tab
* Create a bone rig using the FST
* How to generate your mesh in the 3d viewport from the FST
* Essential workup and weight mapping in the 3d viewport
* How to ensure you properly save the new item
* Brilliant texturing of the new item using Substance Painter and the GIMP
* Complete the Set up of the new item with wearables presets to place it in the figures' hands for quick and easy use

Originally recorded in HD quality as a webinar with value added questions and answers from the on-line class.

The 1.5 hour tutorial includes use of:

* Blender
* Daz Studio Pro
* Substance Painter
* Gimp

Bonus

This includes a bonus 30 minute tutorial from Sickleyield that goes over some groundwork prior to the rigging, with modeling the mesh in Blender.

This bonus recording includes:

* Learning to optimize a mesh for the Figure Setup Tab
* How to create many-armed vertex groups with Blender and a text editor

https://www.daz3d.com/long-chain-rigging-tutorial

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