KM-3D Plugins upto 3ds Max 2024 x64 WIN

KM-3D Plugins upto 3ds Max 2024 x64 WIN

KM-3D Plugins upto 3ds Max 2024 x64 WIN

KM-3D Weight Pro 2.01 for 3ds Max 2013 - 2024 x64 [repack]

KM-3D SmoothBoolean v2.1 for 3ds Max 2015 - 2024 x64 [Repack]

KM-3D DeltaMushToSkin v1.0 for 3ds Max 2013 - 2024 x64 [Repack]

KM-3D Cloth Deform 1.0 for 3ds Max 2015 - 2024 x64 [Repack]

WeightPro is a c++ 3ds Max plugin for automatic, fast and smooth Skin modifier weighting, no matter if the mesh has good or messy topology.
It voxelizes the mesh with the skeleton using GPU to calculate the shortest distances between bones and vertices. It allows you to make adjustments during posing in realtime.
After that you can delete the plugin from the scene and from now the skinned object is ready to use by everyone without the plugin.

SmoothBoolean is a 3ds Max plugin for creating smooth transitions between ProBoolean meshes. No need to spend hours on cleaning messy topologies created with boolean cuts anymore. If you just want your 3d models to look great on the renderings or you need to bake something for games, then you don’t have to waste your time trying to model fancy Sub-D meshes. This plugin is a real 3ds Max modeling game changer. After buying the plugin you will get free updates for every next version of it.
Changelog v2:

sbSmoothBridge modifier to seamlessly bridge 2 open edgeloops with uneven edge count
lowpoly meshes handling
much better dealing with meshes of different resolution
15-20% faster solving
sbNormalMap modifier to restore smooth explicit normals on edited SmoothBoolean object
better strips selection
easier debugging (showing problematic parts of the mesh, overlapping strips warning, highlighting unselected strips)
saving & restoring strips settings after reverting to ProBoolean
modifying strips resolution
cleaner output mesh
many bugs fixed
DeltaMush to Skin is a c++ 3ds Max modifier which smooths deformations while preserving details with “converting” to Skin feature. The plugin solves Skin weights matched as close as possible to the DeltaMush result. It enables the user to export such rigg to the game engine like Unity, Unreal etc. The whole process is incredibly fast thanks to multithreaded optimization.
Cloth Deform is a modifier which creates cloth-like wrinkles on top of any mesh deforming modifier, which squashes/stretches its edges (e.g. Skin). It is history-independent, so it gets a single mesh as an input and transform it into a wrinkled-state based on its rest pose. It doesn’t do any simulation, so to see the result at frame 100 you don’t have pre-sim the (0-99) range, like in any other cloth simulators.

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