Killer Lighting - Lighting for Photorealistic Renders - Part 4 Interior Lighting

Killer Lighting - Lighting for Photorealistic Renders - Part 4 Interior Lighting

Killer Lighting - Lighting for Photorealistic Renders - Part 4 Interior Lighting

Part 4 - Interior Lighting (1 hour 37 minutes)

Next, we move indoors. Creating an indoor scene inside has a whole new set of challenges, mostly in the way of working with (or getting rid) of the walls. Sometimes, depending on the model, it's as easy as turning off the roof and the 4 walls, but in many more models, that's not possible because it's been built as a single object. What do you do then? John has the answer and explains how to use simple but little-known Daz tools to get HDRI light inside a room. You have to see this in action to believe how easy it actually is.

John creates 4 very different lighting looks, each with its own unique challenges: Sun streaming through a window to create a pattern of windowpane shadows, a harshly-lit hotel room, contrasting colors, and sci-fi lighting. John introduces a new key technique in this episode, the use of IES profiles so that artificial lights in a scene (wall lamps, table lamps, etc.) make realistic patterns of light on walls and floors. These might seem like small details, but they help you go the extra mile with photorealism.

And in what we believe is a first, John creates a concentric ring of lights like a bullseye using IES profiles that we include with the tutorial as a bonus.

About the Presenter - John Kent

I'm a self-taught digital artist with a background in software tools and professional photography. These 2 worlds came together when I discovered 3D composition and rendering environments. With these tools, I can exploit light, shape, and texture to build scenes that would be almost impossible for me to stage using real-world photography, rapidly iterating from initial visual sketches to compelling photorealistic art. I also enjoy teaching and mentoring others, so I'm glad to work with Meshology to help other artists develop and render their own digital visions.

https://www.daz3d.com/killer-lighting--lighting-for-photorealistic-renders--part-4-interior-lighting




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