Iray Solutions Workshop

Iray Solutions Workshop

Iray Solutions Workshop
When we experience lighting in the “real world” it tends to just well—happen! Without much effort from us, the sun rises, we flick a switch, or we open the curtains and there we have it, light! We may put some thought into where we place a lamp, how we angle the blinds, or where we aim a torch, but much of the time our experience with light is generally a passive experience.

Things are different in the 3D graphics world, where we’re wanting to maximize a scene that we have carefully set up and make the lighting look realistic. There’s a desire to optimise the elements of mood, a character’s expression, the textures and objects or certain areas in the scene.

This is a set of two community workshop webinar recordings where Daz Studio artists were invited to share their tips on lighting and rendering with Iray as well as share their Iray renders for critique.

Tips and Topics include:

Improving Iray render times
Making gel lights for Iray
Critique of Iray renders from various artists
Emissive lighting
Cutting down on render time on scenes with atmospheric affects
GPU and CPU rendering
Indoor scenes with Iray
Light setups for character skin
Daz Product discussion :use of Bokeh studio - light and HDR set
Experimenting with duplicate light sets
Running time : 1 hour and 55 minutes

What's Included and Features
Iray Solutions Workshop 1 : 1 hour and 3 minutes
00:01 Tasos - speeding up Iray renders. Small world camera product. Creating a 360 degree panoramic. Convert into an HDRI map. Cuts down render times.
00:05 Tasos - Example of his Iray renders work and time saved
00:09 Linwelly - How to make gel lights for Iray : Example 1
00:14 Gel light Example 2
00:17 Steve Johnson - two Iray renders critique
00:19 Steve Johnson - his progress and challenges with Iray
00:20 Steve Johnson - Black Panther daylight scene
00:27 Steve Johnson - Railway station scene
00:31 Steven Johnson’s hardware
00:32 Bee - Iray lit scene just using emissive lights
00:46 Nathalie -four Iray renders critique
00:47 Image 1 : “Deacon” - rendering an older character
00:48 Image 2 : Lakeside sunset scene
00:53 Image 3 : Ministry - dark scene with ghost lighting
00:56 Image 4: Dawn
00:58 Sylvio’s image : Donna's Alternate Future
01:00 Krupkin : 2 Iray images critique
01:05 How to cut down on render time where scenes have atmospheric elements
01:10 Iray character scenes by Trevor Hancock
Iray solutions workshop 2 : 52 minutes
00:02 Trevor Hancock. GPU vis CPU rendering
00:04 The GPU and CPU render setting checkboxes.
00:05 Waterwheel and cabin scene
00:08 Atmosphere and water bodies with Iray renders
00:14 Rendering indoor scenes in Iray
00:15 Using ghost lights to light up under-lit characters
00:17 Spotlights with characters with indoor scenes.
00:19 Avoiding light that flattens a character’s skin.
00:21 Three light set ups for characters
00:22 Bee’s hardware rig.
00:22 Render times for Bee’s setup with 3 light setups
00:23 Jack Tomalin’s Iray render server.
00:27 Ghost light settings - temperature, colour and strength of lights
00:33 Review and use of the Bokeh Studio : Light and HDR set
00:40 Bokeh studio : Soft fill controller and soft fill lights
00:43 Can use lights in a scene without a background?
00:45 Experimenting with duplicating light sets
00:48 Array of ghost lights : IDG portrait light studio.

https://www.daz3d.com/iray-solutions-workshop

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