Iray PBR Pro SciFi Shaders MR

Iray PBR Pro SciFi Shaders MR

Iray PBR Pro SciFi Shaders MR
At the request of many users, here is my first set of 30 Iray PBR Pro SciFi Shaders.
PBR (Physically Based Rendering) refers to the concept of using realistic
shading/lighting models along with measured surface values to accurately represent real-world materials.
In complement to the PBR shaders and to add more versatility to the set, i added 35 Normal Maps
created with NVIDIA Tools from maps synthesized in Genetica and/or FilterForge.
This set would be complete without a set of Normal depth; Tiling and Opacity presets.
Iray PBR Pro SciFi Shaders is also a Merchant Resource under certain conditions, please see Notes below.

Package Content:

PBR Pro Shaders : (Apply a new shader always reset the Normal Map; set depth to 1 and HV tiling to 1)

! Iray Base (Apply Uber Iray Base to your mesh)
01_Gold_Au79
02_Chromium_Cr24
03_Platinum_Pt78
04_Copper_Cu29
05_Steel_Blue
06_Light_Steel_Blue
07_Cobalt_C0Al2O4
08_Crimson_Pure
09_Dark_Cherry
10_Future_Gold
11_Future_Chrome
12_Prototype
13_Prototype_Black
14_Prototype_Cyan
15_Prototype_Magenta
16_Prototype_Yellow
17_Rubycon
18_CitrusTangerina
19_PersianLime
20_Carbon
21_Dark_Purple
22_Dark_Blue
23_Darkblood_Red
24_Juicy_Orange
25_Space_Green
26_Emissive_Red
27_Emissive_Green
28_Emissive_Blue
29_Emissive_Yellow
30_Emissive_Purple

Normal Maps : (apply Map and set depth to 1)

! ZeroMap (Default) (remove Normal Map of the actual selected surface)
01_Horizontal_Lines
02_Vertical_Lines
03_Horizontal_Striations
04_Vertical_Striations
05_Dots1
06_Dots2
07_Dots3
08_Squares1
09_Squares2
10_Diamonds1
11_Diamonds2
12_Diamonds3
13_Diamonds4
14_Diamonds5
15_Diamonds6
16_Diamonds7
17_Diamonds8
18_Diamonds9
19_Hexagons1
20_Hexagons2
21_Hexagons3
22_Surface_Irregularities1
23_Surface_Irregularities2
24_Surface_Irregularities3
25_Surface_Irregularities4
26_Surface_Irregularities5
27_Surface_Irregularities6
28_Surface_Irregularities7
29_Leather1
30_Scales1
31_Scales2
32_Scales3
33_Misc1
34_Misc2
35_Misc3

Normal Depth : (Set the depth of the normal map for the selected surface)

01_Depth 0 (Default without Map)
02_Depth 1 (Default with Map)
03_Depth 2
04_Depth 3
05_Depth 4
06_Depth 5
07_Depth 6
08_Depth 7
09_Depth 8
10_Depth 9
11_Depth 10

Tiling Presets : (modify the Horizontal and Vetrical Tiles value of the normal map on the selected surface)

! Set HV Offsets to Zero (Default) (reset the Horizontal and Vertical Offset value)
01_Tiling 1x1 (Default)
02_Tiling 2x2
03_Tiling 3x3
04_Tiling 4x4
05_Tiling 5x5
06_Tiling 6x6
07_Tiling 7x7
08_Tiling 8x8
09_Tiling 9x9
10_Tiling 10x10
11_Tiling 12x12
12_Tiling 14x14
13_Tiling 16x16
14_Tiling 18x18
15_Tiling 20x20
16_Tiling 25x25
17_Tiling 30x30
18_Tiling 35x35
19_Tiling 40x40
20_Tiling 50x50

Opacity Presets : (using low opacity on metallic shader you can create cool glass type materials)

01_Opacity 100% (Default)
02_Opacity 90%
03_Opacity 80%
04_Opacity 70%
05_Opacity 60%
06_Opacity 50%
07_Opacity 40%
08_Opacity 30%
09_Opacity 20%
10_Opacity 10%
11_Opacity 0% (Invisible)

Notes:
Daz Studio Only Product (created in Daz Studio Pro 4.9.0.63 64bits version)
Intended to be used in Daz Studio Pro 4.9.0.63 and above.

This product can be used as Merchant Resource under the following conditions :
- Limit use of 3 shaders and 3 normal maps in each of your commercial only Products.
- Not allowed in Free products
- For other uses/needs , please contact me via the Renderosity sitemail for written authorization.

As always, absolutely no post work has been done except for composition.

Thank you for viewing this product.

EdArt3D

https://www.renderosity.com/mod/bcs/?ViewProduct=117449

You need to be a member to see this
Register
To report this post you need to login first.

Leave a Comment

 

Post You Might Like