iCube R&D CityTraffic MadCar MultiScatter SplineLand for 3DS Max 2024

iCube R&D CityTraffic MadCar MultiScatter SplineLand for 3DS Max 2024

iCube R&D CityTraffic MadCar MultiScatter SplineLand for 3DS Max 2024

ncludes:

MadCar 3.069

SplineLand 1.054

MultiScatter 1.630

CityTraffic 2.039

http://icube3d.com/plugins.html

MadCar 3 is a plug-in for 3DS Max for quick rigging of wheeled vehicles and their animations by simulating the control. This new version allows rigging vehicles with any number of wheels, and with any of their mutual arrangements including motorcycles. Any number of trailers is also supported.

There are simplified behavior setting for each of the wheels and suspension as well as fine tuning, this allows to simulate motion with qualities of a race car as well as heavy trucks. Animation is created during the simulation in real time. Simulation can be controlled by the keyboard, joysticks, game controllers, or steering wheel."Following the object" mode is also supported.

The package also includes a procedural map that generates traces of tires on the surface on which vehicle is moving (V-Ray only).
CityTraffic is a plug-in for 3ds Max which helps to create car traffic flow on the roads and off-roads.
Special road editor and automatic cars setup substantially accelerates preparation of scenes for the simulation of traffic movement.
Huge variety of configurations for each car, whether it is adjustment of a suspension bracket or style of driving, give the ability to create realistic simulation.
Dynamics calculation makes movements on complicated surfaces more realistic, and the artificial intelligent system helps cars to operate independently.
PRODUCT DESCRIPTION
MultiScatter is a plug-in for 3ds Max, based on VRayScatter technology its designed to work not only with V-Ray but also with Arnold, Mental Ray, Corona, Octane, Maxwell, FStormRender (others can be added by using our SDK)

MultiScatter allows rendering engines to generate huge amount of objects in array.
The support for 64-bit systems allows MultiScatter to create and submit for render, for example, forest or even a city in a blink of an eye.
Quick render time generation of objects with optimized RAM management makes process of scene creation very efficient.

SplineLand is a plugin for Autodesk 3ds Max that helps to generate topographically accurate terrains from a set of splines and lay roads. Without SplineLand it is almost impossible to achieve such accurate results in 3ds Max. Now you can do it quickly, in just a few clicks your topographical data in form of splines can become a terrain.

Splines can be topographic contours in one plane each, or can be just any shape.

http://icube3d.com/plugins.html

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