HDRI Green Fields I (ReRepost)

HDRI Green Fields I (ReRepost)

HDRI Green Fields I (ReRepost)

The HDRI Green Fields I are a good Option for DOF Depth of field renders (For Depth of field usage please watch the video “Add DOF to an HDRI in DazStudio”). They are calibrated for the default Iray Render Settings, most materials will react very well, only minor adjustments might be necessary like adjusting the “Base Color” and “Glossy color” to white (back to the Iray defaults) will be the best option in the majority of cases, this will give the exact color of the Texture in the Surfaces.

This product contains 12 HDRI´s at 16k x 8k pixels, 12 HDRI´s at 8k x 4k pixels and a preview size at 1K X 0.5k.

To light without sharp reflections or background one can use the preview size at 1K it loads faster also provides a better workflow and the light is very similar, the 8k is a good option when one needs to see the HDRI image with a nice detail, and the 16k is only for the final render. One can load the HDRI´s from the Render Presets, or directly from the Textures folder in the Runtime Libraries, quick note, set the folder for “Large Icons” so you can see the thumbnails of the HDR and the Mat. Ball so one can see what kind of color and shadow the HDRI is emitting.

The promotional images are straight renders do not have any post work at all. They do have Tone mapping adjustments and the use of the HDRI plugin (native of DazStudio) both inside DazStudio.

It does not include the Trees or the Grass, shown in the promotional images.

The promotional images are straight renders do not have any post work at all.

https://www.daz3d.com/hdri-green-fields-i

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