Hello, I have a problem using the weight map.
After that use the “Transfer Utility” tool. I began the process of modifying the bone weights of an armor to be used as clothing on the G8F figure. In certain parts what I did is completely erase the weights of some bones that affected areas of the suit that I do not want to be affected but when I did the tests to see if the movement of the suit with the modified weights looks good, I I notice that the mesh of the suit is deformed when moving
example :
on the left knee of the armor, I deleted the weight that affected the "Left Thigh Twist" bone (image 1: https://imgur.com/rPdxlwH) so that the "Left Shin" bone would only have the entire weight of that area of the armor and would move completely with that bone (image2: https://imgur.com/n7aCjeN)
I also reviewed and deleted the weights that other bones affected in that area and left only the weight of "Left Shin", but when I tried to move the bone of "Left Shin" in figure g8f, I see that the mesh of the knee of my armor is deformed. (video1: https://imgur.com/q0VDwSu)
Could someone tell me why this happens and how I solve it? pls help