Poolside (NSFW!)

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  • #1727268
    SkippyTheMeh
    Participant
    Rank: Rank 3

    This is my first post here but I've been playing around with images like this since the days of Poser and Vicky2. I haven't really posted anything in public for at least three years or even rendered anything, but I've caught the render-bug again.

    This image took longer than I'd like to admit to set-up and render and I've forgotten a lot of the IRay tricks, but I'm quiet pleased with the result. The figure on the left is a combination of various characters and morphs that I created some time ago. The one on the left is a G3 to G8 conversion of DT's 'Eve' character for G3 IIRC. I've also used Wet and Tanned skins for G8 on both figures.

    There is a backstory to the image, but it starts out a bit rude, then gets much, much ruder very quickly so I'll leave it to your imagination...

    #1727465
    Kefka
    Participant
    Rank: Rank-2

    I think it looks great. Hair looks fine too. I use:

    https://zonegfx.com/colorwerks-hair-shaders-for-iray/

    For almost all my hair because it gives a more uniform look when using multiple characters and IMO looks better than most default color choices given with the product; that includes OOT stuff. (Just realized there is: https://zonegfx.com/colorwerks-extreme-hair-texture-blending-for-iray-and-dforce-hair/ ) Looks like I'm outdated.

    I really like the clarity of the sweat/water droplets. Might try that product instead for my latest endeavor. Thanks for sharing!

    #1727561
    SkippyTheMeh
    Participant
    Rank: Rank 3

    Thanks for the hair shader suggestions, I'll give them both a try.


    @Kefka
    , the Wet and Tanned shaders do look good, but seem to take a lot of tweaking depending on lighting. I've got another scene re-using both characters with a different HDRI environment and camera angle, and with exactly the same mat settings, the brunette looked like she'd been dipped in clear varnish and the redhead lost all of the 'wet' look. I do like the tan options though; it's a useful way to use the same texture maps between characters while giving them slightly different skin colours.

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