Pastel

Home Page Forums Art Showcase Pastel

Tagged: ,

Viewing 15 posts - 16 through 30 (of 31 total)
  • Author
    Posts
  • #561671
    Cassandre
    Participant
    Rank: Rank-1

    @norbertz

    Thanks to you.

    When you say to add a floor and a wall plane, is it to 'cut' the lighting, to direct it? Grrr! I'm not sure how to say, explain it.

    #561679
    Anonymous
    Inactive
    Rank: Rank-1

    @Miarka

    You're welcome.

    Yes, you read my mind. I was going to explain it but you obviously know what I meant by adding planes in a scene to direct lighting on the skin etc, 😉

    #561684
    Cassandre
    Participant
    Rank: Rank-1

    @norbertz

    Yes and no. In the last months, I began to take the whole rendering thing a bit more seriously. Before I was using out-of-the-box lights and I was satisfied but now... not so much. I think I want to take things to the next level, everybody got so good, so quickly, I don't want to be left behind. 😀

    Lately, I upped my PS game, now it's my DS game that I need to up. There's so so much to learn. Textures, lights, posing...

    #561694
    Anonymous
    Inactive
    Rank: Rank-1

    @Miarka

    Try some of the lighting I mentioned in my first post (Dimension Theory Lighting)
    Just a simple dome rotation can give the skin the look you want without the need for excessive tweaking.

    And check out Sickleyield's render settings on DA.
    I used to spend hours with different render settings - light sets - scenes etc,
    but after some research got the basic setup I was after. No need for multiple light sets. I discarded 90% of what I once owned.

    Same goes with textures and shaders. At one point I never knew how important the Surfaces tab was in DS.

    Zbrush, well that's another story. It took me a while but now I know the tools I need are simple to use. A quick morph or tweak can take seconds. At one point It could take hours.

    Post away if you need help 🙂

    #561702
    Cassandre
    Participant
    Rank: Rank-1

    @norbertz

    I'll try this product for sure. And I'm currently checking SY tutorials... I knew her products but I love her tutorials! She's so clear and concise. Thank you for the great tips!

    #561734
    Aftyrbyrn
    Participant
    Rank: Rank 4

    The Nayo post I just put up used a 2 second, 2x gravity dforce on the Ravyn Bob cut. And you can also worth in daz paint dforce weight maps right on the hair and lock the top so it drapes better. Something to think about, play with.

    #561744
    Cassandre
    Participant
    Rank: Rank-1

    I'll definitively try something like it once I'm better with Dforce. Yesterday was my first time playing with it. I still have trouble with it. Do you know good DForce tutorials?

    #563126
    Drazzilkniks
    Participant
    Rank: Rank-1

    I haven't seen any in depth dforce tutorials but there are a few basics for things like weight mapping floating around. if you've played with cloth physics before, a fair bit translates. for the most part it appears to be pretty much trial and error on a per simulated item basis. if you can find actual information on the differences between stretch, shear, bending and buckling it would help, from what I can tell stretch is simply elongation of the distance between 2 vertices, shear is the angular movement of a corner of a quad making it go diamond shaped or vice versa, bending takes a line between two vertices as a hinge and buckling moves a vertex around the line between two corners.

    If you want an item to be tight stretchy material reducing the contraction expansion ratio a little works, too much and things tend to explode, also avoid having internal clipping in a model if possible.

    if anyone finds a good tutorial I'd be interested too, and if anyone wants I could probably put together a video of some dforce sims and settings to try show their effects.

    #563181
    ADAM
    Participant
    Rank: Rank-1

    @norbertz what about the surface tab???

    #563200
    Cassandre
    Participant
    Rank: Rank-1

    Zone won't let me post my stupid answer!

    #563201
    Cassandre
    Participant
    Rank: Rank-1

    @Drazzilkniks : It's funny you mentioned that become I just found a pdf (in two parts) that explains a couple of things about dForce. I began to read it and there's section explaining each of the surface settings. Here's the link for the two parts.

    #563204
    Anonymous
    Inactive
    Rank: Rank-1

    @D0GG0D

    Just about everything for tweaking, adding / removing surfaces.

    #563205
    Cassandre
    Participant
    Rank: Rank-1
    #563207
    Cassandre
    Participant
    Rank: Rank-1

    Part 2

    Sorry, I don't know why it won't let me post it in one post.

    #563219
    Cassandre
    Participant
    Rank: Rank-1

    @d0gg0d : I discovered it yesterday when I tried to dForce hair... So fun...

Viewing 15 posts - 16 through 30 (of 31 total)
  • You must be logged in to reply to this topic.

 

Post You Might Like