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April 7, 2018 at 9:02 pm #561671
@norbertz
Thanks to you.
When you say to add a floor and a wall plane, is it to 'cut' the lighting, to direct it? Grrr! I'm not sure how to say, explain it.
April 7, 2018 at 9:06 pm #561679AnonymousInactiveRank:You're welcome.
Yes, you read my mind. I was going to explain it but you obviously know what I meant by adding planes in a scene to direct lighting on the skin etc, 😉
April 7, 2018 at 9:16 pm #561684@norbertz
Yes and no. In the last months, I began to take the whole rendering thing a bit more seriously. Before I was using out-of-the-box lights and I was satisfied but now... not so much. I think I want to take things to the next level, everybody got so good, so quickly, I don't want to be left behind. 😀
Lately, I upped my PS game, now it's my DS game that I need to up. There's so so much to learn. Textures, lights, posing...
April 7, 2018 at 9:35 pm #561694AnonymousInactiveRank:Try some of the lighting I mentioned in my first post (Dimension Theory Lighting)
Just a simple dome rotation can give the skin the look you want without the need for excessive tweaking.And check out Sickleyield's render settings on DA.
I used to spend hours with different render settings - light sets - scenes etc,
but after some research got the basic setup I was after. No need for multiple light sets. I discarded 90% of what I once owned.Same goes with textures and shaders. At one point I never knew how important the Surfaces tab was in DS.
Zbrush, well that's another story. It took me a while but now I know the tools I need are simple to use. A quick morph or tweak can take seconds. At one point It could take hours.
Post away if you need help 🙂
April 7, 2018 at 9:47 pm #561702@norbertz
I'll try this product for sure. And I'm currently checking SY tutorials... I knew her products but I love her tutorials! She's so clear and concise. Thank you for the great tips!
April 7, 2018 at 10:28 pm #561734The Nayo post I just put up used a 2 second, 2x gravity dforce on the Ravyn Bob cut. And you can also worth in daz paint dforce weight maps right on the hair and lock the top so it drapes better. Something to think about, play with.
April 7, 2018 at 10:39 pm #561744I'll definitively try something like it once I'm better with Dforce. Yesterday was my first time playing with it. I still have trouble with it. Do you know good DForce tutorials?
April 8, 2018 at 10:01 pm #563126I haven't seen any in depth dforce tutorials but there are a few basics for things like weight mapping floating around. if you've played with cloth physics before, a fair bit translates. for the most part it appears to be pretty much trial and error on a per simulated item basis. if you can find actual information on the differences between stretch, shear, bending and buckling it would help, from what I can tell stretch is simply elongation of the distance between 2 vertices, shear is the angular movement of a corner of a quad making it go diamond shaped or vice versa, bending takes a line between two vertices as a hinge and buckling moves a vertex around the line between two corners.
If you want an item to be tight stretchy material reducing the contraction expansion ratio a little works, too much and things tend to explode, also avoid having internal clipping in a model if possible.
if anyone finds a good tutorial I'd be interested too, and if anyone wants I could probably put together a video of some dforce sims and settings to try show their effects.
April 8, 2018 at 11:06 pm #563181@norbertz what about the surface tab???
April 8, 2018 at 11:15 pm #563200Zone won't let me post my stupid answer!
April 8, 2018 at 11:15 pm #563201@Drazzilkniks : It's funny you mentioned that become I just found a pdf (in two parts) that explains a couple of things about dForce. I began to read it and there's section explaining each of the surface settings. Here's the link for the two parts.
April 8, 2018 at 11:16 pm #563204AnonymousInactiveRank:Just about everything for tweaking, adding / removing surfaces.
April 8, 2018 at 11:16 pm #563205April 8, 2018 at 11:17 pm #563207April 8, 2018 at 11:31 pm #563219 -
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