EasyMapper

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EasyMapper

Documentation/Tutorial: https://youtu.be/UWrCA-t0v3U

With EasyMapper, you can project tileable, world-aligned textures across any surface, combined with Nanite displacement, without needing UV’s on your models. EasyMapper’s material instances are cleanly organized for easy art direction, and with a few clicks, you will be able to texture entire levels in moments, and give your models the detail they deserve.
You can toggle between World-Aligned (Triplanar) texture projection, giving you full control over the size/scale of your texture projection. Or you can use your “regular” UV mapping on your models if needed.
With the help of Nanite tessellation/displacement, you can also displace your models using height/displacement maps.
To top it all off, you can add realism to your models by blending up to 3 different materials with the help of advanced Vertex Blending, with full blend controls using the height/displacement data of the materials to ensure realistic blending.

Designed and intended for Cinematics usage.

Required Plugins (For Vertex Painting as shown in the Documentation tutorial):
ModelingToolsEditorMode
StaticMeshEditorModeling

*Nanite is not strictly necessary for EasyMapper, but tesselation/displacement won’t work if Nanite is disabled on a given model.
*Nanite Displacement/Tessellation will not work with Pathtracing, as Pathtracing does not utilize Nanite.

WORLD ALIGNED, TESSELLATION, TRIPLANAR, DISPLACEMENT, PBR, BRICK MATERIALS, NoAI, ENVIRONMENTS, MASTER MATERIAL, TRIPLANAR MAPPING, VERTEX PAINTING, NANITE DISPLACEMENT, VERTEX BLENDING

https://www.unrealengine.com/marketplace/en-US/product/easymapper

File Hosting: mega.nz

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