Character Editor

Character Editor

Character Editor

PACK CONTENT
Faces come with ~80 Morphtargets - FACS-based morphs ready for facial animations with ARKit
Data Assets are used to combine unique characters from different types. Data Assets are split into various child classes like apparel (hats, upperbody, lowerbody etc.) and hairstyles (hair and beards) as well as prepared placeholder attachment and equipment classes
Clothing: ~ 27 per gender + 20 for childs.
Hairstyles: 7x male, 5x female, 5x child
Multiple skeletons are supported Childs are included as well
Anatomy Profiles support you to add more RPG-like characters like dwarfes, elves, orcs
Basic Wrinklemaps WIPfor more believable facial expressions
Different skin basetextures + skintint as well
Randomize, SaveGame system to save and load customization profiles
Thumbnail Studio to help you creating in-game Data Asset thumbnails
Light Studio to give you custom light setup inside the in-game editor
Morphologies like muscularity, obesity, aging and dynamic size ~160cm to ~185cm (UE4 Mannequin only UE5/Meta update in dev)

INTEGRATIONS
Polyphoria Products:
The Character Editor logic is compatible with our other latest character packs
Morph Targets for shapevariations from other products need to be made on your own
Face and body can be shared between products. Medieval Armor Example
Third Party: ALS 4 Integration
Armour integration Example

CHANGE LOG See documentation for full change log.
Update V7 - Added Groom support
Update V6 - Replication Update Introduced network replication and default UE4 Mannequin for male and female humans.
Update V5 - Metahuman Update Introduced male and female adult Metahuman anatomy. Metahuman Update
Update V4 - Animation Update Introduced updated skeletons, animation support on all skeletal CDAs and anim dynamics tests.
Update V3 - Lighting Update Introduced Light Studio, CDA Loader, hand apparels and compatibility with other products.
Update V2 - Anatomy Update Introduced anatomy and collection system, children anatomies, beard hairstyles.
Anim dynamics support, new hairstyle, updated documentation and base cleanup.

TECHNICAL DETAILS
Documentation
Character: 15 Blueprint

Character Parts
~100 SK meshes
204 PBR Textures: Albedo, normal, ORM (ambient Occlusion, Roughness, and Metallic) and tint masks
98 Materials:Including 4 Master Materials for items and hairs
Maps: 1 Overview
Other: UE4 Mannequin with slightly modified UE4 skeleton (added sockets)
Scaled to Epic Skeleton: YES
Rigged: YES
Rigged to Epic Skeleton: YES
Animated: No Animation included
Number of Characters: divided into 71 parts
Vertex counts of characters:
naked: ~ 30k
face ~10k facial anim rdy
Dress ~20k fullbody

Supported Development Platforms: PC,
Windows: Yes
Mac: Yes

https://www.unrealengine.com/marketplace/en-US/product/character-editor

File Hosting: Mega.nz

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