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[Characterclass] Create Your Own Epic Game-Ready Character by J Hill
A full workflow from starting modelling to publishing the art piece by jHill
Chapters:
1 Tools & Techniques
2 Planning Your Project
3 High Poly Modeling
4 The Head
5 The Real-Time Model
6 Texturing
7 Unreal Engine
8 Polish & Presentation
9 Publishing
Unreal, Course, character, jHill, j hill, Real-time
https://www.characterclass.com/
File Hosting: pixeldrain.net
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