Infinity Weather UE4.26

Infinity Weather UE4.26

Infinity Weather UE4.26

Displacement:

two displacement modes (parallax, tessellation)

configurable displacement capture blueprint

top-down projection of displacements rendered using shape definition in the shader (sphere, capsule, box, cylinder, decal, trace-sphere)

skeletal mesh displacement

interface for easy integration with all types of actors

area of displacement moves dynamically with the actor or camera

time-based snow accumulation

displacements can be used for multiple other effects (like grass interaction)

small world texture (1024x1024) can handle even 150x150m area

example displacement materials ( snow, mud, sand, grass) and ground layers (rock, grass, mud, sand)

mixing displacement and dynamic weather.

Virtual texturing and layered landscape materials

Sky:

blendable volumetric clouds preset, and circulate secondary area of cloud

Solar system based on date and coordinates

lightning effect (including mesh and material from Lightning Fast)

fog, post-process, background clouds, stars, moon, and more

sequencer support

Footstep:

notification footsteps system

example footstep types (SFX, VFX) snow, rain, mud

physics material support

configurable footstep component adjustable per character

footstep volumes with priorities and conditional spawning

Precipitation:

Niagara presets of snow, rain, dust, hail

GPU-friendly and efficient

dynamic movable occlusion maps

crossfade wind and rain sound effects

https://www.fab.com/listings/51b3043f-2bfa-498b-b84a-749b27d49093

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