Prison (George Shachnev) UE4.25

Prison (George Shachnev) UE4.25

Prison (George Shachnev) UE4.25

Not the most pleasant environment by definition but a very thorough one in execution.
A decent number of modular assets for both interior and exterior of a functioning or an abandoned prison.
Interchangeable materials, high level of modularity and tons of props give you the means to create a unique setting.

Features:

Detailed and carefully textured modular assets
A landscape with a multi-layered Landscape Material
Various paintjobs for most of the assets
Grass, vines and other foliage
Ashpalt and floors with Vertex Paint puddles
Texture Sizes:

512x512 - 4096x4096

Collision: Yes, custom and automatically generated.

Vertex Count: up to 13k triangles per model (mostly 1500-3000)

LODs: generated inside Unreal Engine 4 with custom settings.

Number of Meshes: 189

Number of Materials and Material Instances: 226

Number of Textures: 272

Supported Development Platforms: PS4, Xbox One, Windows

Supported Target Build Platforms: Windows

NOTE:

Some users might experience an issue with decals (they look like greenish concrete).

First of all, check if DBuffer in the Project Settings is ticked.

There is also a solution from one of the users (thanks, Neil!):

"I know how to resolve this issue, uncheck Allow Static Lighting, then restart editor, when shader compilation finished, check Allow Static Lighting and retart editor.

[This also resolves any issues with ambient lighting, inderect lighting and shadows]"

https://www.fab.com/listings/d30a464d-9458-4557-98ae-e35135bf9f92

File Hosting: Other File Hosting

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