![[UE4.19] Sharur’s Lost Monastery Ruins 1 [UE4.19] Sharur’s Lost Monastery Ruins](https://new.imagehostx.com/upload/2025/03/09/e416ae6b-a746-4fa3-9a2e-e99b5e9a591a_1741483011.jpg)
[UE4.19] Sharur’s Lost Monastery Ruins
Lost Monastery Ruins contains 91 modular assets, including: towers, tower bridges, cliffs (with vertex paint shader and adjustable texture shader), basalt columns, grass, flowers, wood planks, rocks, ground pebbles, two water shaders with vertex wave animation, decals and a two fog types. Everything was designed to fit together quite nicely. Ideal for realistic games as well as fantasy. Inspired by Sazava monastery.
Features:
91 modular meshes
collection of multi-functional shaders
2 example blueprints to show how to assemble the towers
volume fog
Texture Sizes:
1 6000 x 3000 (Sky)
97 4096 x 4096
14 2048 x 2048
1 1024 x 2048
7 1024 x 1024
1 720 x 720
3 512 x 512
Collision: Yes, generated
Vertex Count: 12 to 27,508
LODs: Yes (generated)
Number of Meshes: 91
Number of Materials and Material Instances: 75
Number of Textures: 124
Supported Development Platforms: Desktop, Console, VR
Supported Target Build Platforms: Desktop, Console, VR
Important/Additional Notes: Build to proper scale, should you wish to optimize the scene and use it for VR. If you wish to increase performance, I recommend disabling Planar Reflections, switch to Forward Rendering and merging scatter assets to clumps.
https://www.fab.com/listings/0a1b80d1-b6af-4ba9-9145-5653f44e1c01
File Hosting: Other File Hosting
![[UE4.19] Sharur’s Lost Monastery Ruins 2 Register](https://zonegfx.com/register.jpg)