[UE 5.4] Advanced Vehicle System

[UE 5.4] Advanced Vehicle System

[UE 5.4] Advanced Vehicle System

YouTube Trailer - Join the Discord Community - Documentation

Design modular, physics-based vehicles effortlessly! Advanced Vehicle System (AVS) serves as an alternative to Unreal Engine's default vehicle options. It generates impressive, semi-realistic vehicle dynamics and can be customized to suit nearly any project. AVS boasts a modular design, offering exceptional versatility, full replication, and multiplayer readiness.

Download the Demo Projects

Features
Raycast & Physics Constraint wheel modes
Supports both static and skeletal mesh vehicles
Any number of wheels, wheel are added modularly by component
Full trailer support out of the box, including hitching and unhitching during gameplay
Fully Network Replicated (Client Authority Model)
Simple arcade style engine model (Torque interpolation per gear)
Simple 'Sliding Pillar' style suspension model / Spring & Damper simulation
Automatic/Manual transmission (no clutch input)
Wheel locking based on brake pressure and handbrake
Modifiable at runtime, ability to change wheel mesh/mass/location or detach/reattach and more
Technical Details
Code Modules:

VehicleSystemPlugin(Runtime)

Number of Blueprints: 7 Classes / 20 total

Number of C++ Classes: 6

Network Replicated: Yes

Supported Development Platforms: Only tested on Windows 10 x64

Supported Target Build Platforms: All x64

Documentation: Website

https://www.unrealengine.com/marketplace/en-US/product/advanced-vehicle-system

File Hosting: Google Drive

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