Home Page › Forums › Art Showcase › How's my work
- This topic has 47 replies, 9 voices, and was last updated 2 months, 1 week ago by 3Dmouse.
-
AuthorPosts
-
September 16, 2024 at 10:53 am #2091054
Hello everyone!
I'm just posting some work for you guys and some critique!Don't be shy. What do you think of the overall composition, camera position, lighting, and so on!?!
I may use this as a story promo and one of the scenes, and I want it to be good.https://simp6.jpg5.su/images3/Oh-God-Help57b2ff8faaf71bdf.png
September 16, 2024 at 5:49 pm #2091084Hi Dead
Did some churchy things myself, so I know it is a hard "surrounding" to light.
But..I guess you used a light on the nun to make her more visible, and by doing that, here tone is different from the rest of the pic. I understand you want to go for the dark and gloomy feel, but the overall pic is to dark, the creature almost blends in with the background.
There is something behind the nun( beams?), why are they there? I see one candle.you could use more to light other parts of the pic. You could use ghost lights to.
As said, I understand where you wanna go with this, but to be honest, I would start anew. Maybe different church? ( better lighting options)Different scene, but one I did
September 16, 2024 at 6:12 pm #2091088I'll have to disagree with @gaver. I think the problem is very fixable.
1) Since this image indicates an immediate threat, you need to help the viewer focus on it, instead you have a lot of wide space on the sides where the eye can wander.
2) Being a threat/horror at night, the image could use a more red balance, which will magically accentuate the horror.
3) You have to be careful to sources of light. Human eyes are attracted to them (because we can see with light, as opposed to darkness), hence the open door in the background is a big distraction from the main focus. In this image, the only bright "light" should be from the spider creature. The candle should be a goner too.
Here is what I did with some simple cropping and color balancing in Photoshop:
September 17, 2024 at 12:18 am #2091157I don't think there's much wrong with the image. As seen here, too bright lighting can often lead to clipping. Once it's there it can't really be fixed in postwork, needs to be re-rendered with lower lighting.
Edit - sorry, I was referring to gaver's image.
September 17, 2024 at 12:22 am #2091158@gaver
The light on the nun is the camera lamp at .17% since I really can't figure out how to do lighting with all the available lighting packs. I do pretty well with Godray-type lighting, but the feel with the Ghostlight/Godrays just didn't feel right, as it is a horror theme. I associate Ghostlight/Godrays as magical or religious, but I guess it's not about what I see. It is about what I can provide for others to see.
There are a lot of candles in front of the nun around the altar that came in the Sacrament set, but I had to light the candles from a dungeon kit I have. The candles also extend down both sides of the pews and in the back of the church, but once again, I don't know how to get the proper setting, so I adjust what I can.
To the nun's right, the beam-looking things are the pews that the creature knocked over on his way to get his prey.
The only church I have is the Sacrament set, so I used the MICK castle set and a Kitbash3D kit to create portions of the church.
Thank you for the insights. I will take this into account to further perfect my work.
@Legolas18
I had the door open as panicking, running nuns and creatures don't shut doors behind them (some of them may have been born in a barn), but I do agree the open door did distract a lot as when I look at my original render and at the things you showed I see a big difference there.
The only thing that I can think of for lighting the creature is that he has a burnt texture, but I removed all the glow because I thought it would put too much light. However, I am known to be wrong from time to time. I will put his original texture on and repost the image so you can see what I am talking about.
Thank you for pointing out some things to fix. I tend to try to get everything in the scene to be seen, but I need to get away from this. I also try to make everything look perfect, even though things shouldn't always be perfect. I am going to try to adjust the camera to take out some of the open space. I don't have ps, but I use gimp sometimes.September 17, 2024 at 4:53 pm #2091264@deadpool209977 I'm glad my tips helped. I did learn a lot by doing the monthly challenges over at the DAZ forums. Very recommended if you want to learn some vital techniques.
Just make sure to have different IDs here and there for reasons. 🙂
September 18, 2024 at 3:56 pm #2091431Youre off to a good start IMHO.
I like Legos edit
September 19, 2024 at 10:35 am #2091545I did some reevaluating of my render with all the advice and tips!
I added some light rays through the main windows to brighten the scene a bit.
I also activated DOF, which I didn't know existed until yesterday (Thank you, Legolas, for suggesting DAZ Forum challenges!). The DOF takes away from some of the empty space and puts the focus on the nun at initial eye capture. Something new for me, so obviously, I had to research it and use it in my render!
@Legolas18
I ended up keeping the candles and the open door. Does it still take away from the image with the new lighting and DOF? You made a good point, so this is important to me.
I also added some fog coming through the door; it is barely visible but breaks up the door, lighting a bit.All work was done in DAZ with no post-work from other programs, and this is the challenge I set myself up so I could learn DAZ better. Plus, I don't have the time to learn a new program at the moment.
I think this may be the final render (unless someone sees something that might benefit from more touchup) for this image as I am thrilled with how it turned out from the dark and almost nonvisible image to this:
https://simp6.jpg5.su/images3/Oh-God-Help_198d29d1a62460307.pngSeptember 19, 2024 at 10:47 am #2091546Much better.
Now I can see what is going on.
🙂
September 19, 2024 at 11:02 am #2091551Thank you! I am learning!
September 19, 2024 at 11:06 am #2091552I forgot, I also added some spheres, shrunk them down to almost nothing, made them invisible, and added emission. I Placed 5 of them around the front of the nun, which added lighting for her. I think it turned out pretty good for lighting the front of the scene.
September 19, 2024 at 11:55 am #2091560@Deadpool
Nice workaround, but the wheel is already invented.
There are things called ghostlight, which do what you did, but simpelerSeptember 19, 2024 at 12:04 pm #2091563@gaver
Indeed! I used a set called "extreme god rays," I think!?!
All I did was place them and manually change the colors, as it didn't have any that matched the environment.
Unless you are referring to the spheres I added, then in this case, it is because I still don't have a grasp of using the ghost light sets at this moment.September 19, 2024 at 1:24 pm #2091575I used godrays in the example pic to, where I can clearly "see" the rays.
Ghostlight is a breeze
If you want I can make a "How to" PDF for yaSeptember 19, 2024 at 2:03 pm #2091577That would be great. I think my biggest issue is in placement and how the ghost light lights and reflects in the scene. How do you know where to place them to get the best results, how much intensity, or even how to adjust intensity?
I have been using DAZ for a while but have limited knowledge of it. I have looked at a lot of tutorials, but I guess everything, such as imagination, knowledge of light, and basic photography, would be on me to understand better and learn what works for my style, which, at the moment, I am still working on "my style." -
AuthorPosts
- You must be logged in to reply to this topic.