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brokendroid.
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May 9, 2023 at 6:01 PM #1968660
I've never gotten into Blender and creating clothes, so this is a genuine question.
When a content creator makes an outfit that has a metal portion, and when you conform the outfit to the character that metal part warps: is that a failing of DAZ Studio that there's no way to keep that from happening, or of the creator failing to make that metal part rigid, or some setting that I'm not using right?
So often I'll see a great outfit, but as soon as I fit it, there are pieces that just look bad, and I have to spend eternity using tricks to make it look right.May 9, 2023 at 6:30 PM #1968673It's...kinda both. Rigid metal accents and armor can be done as fitted props, at the cost of some range of motion depending on how elaborate the design is, but that also limits your ability to fit them to characters of different proportions.
Anything conforming that moves along the full range of motion will do its best to adjust to whatever morphs your character has, and there are only so many morphs that a given item can be tested on (usually it's just the base g8/g9 model tbh). That's why you'll see a lot of items say they support XYZ characters and then say "other shapes may be supported by auto-fit".
Smoothing modifiers and messing with weight painting can try to fix some of the issues, but at a certain point you're going to run into the limits of the Genesis architecture.
May 9, 2023 at 9:09 PM #1968732The only way to ''fix'' the warping would be to use an .obj item, it won't bend or warp, but it won't fit either...
That's a general problem with 3D programs, not just DAZ... The only real way around it is to go easy on the morphs & the poses, or just spend the time tweaking the pose/creases out of an item.
Swords & Scabbards are the worst things for bending or warping out of shape, but some of that can be fixed by exporting & importing them as .obj files & using a follower to keep the scabbard in place (or don't use scabbards...).May 10, 2023 at 3:50 AM #1968798Yes that's annoying. The metal bits are trying to do what the cloth is doing, ie, follow the body. It's basically the same reason for the problem of awful distortion under the breasts with shirts/dresses.... the shrink wrap effect.
Depending on how much time and patience you have, you could take the clothing article, and use the geometry editor to delete everything except the metal bits, then position them as props after you have posed the figure. On the original clothing article you can use the GE to delete the offending metal bits, or make them invisible.May 10, 2023 at 5:28 AM #1968828Thank you for your insights! It's good to know where the hurdle originates, that everyone's dealing with it, and that I'm using the same kind of steps to get around it.
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