Searching Tpose für G9

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  • #1954988
    MissingNo00
    Participant
    Rank: Rank-2

    Hello Guys, did someone know if there is a script like this but for the G9 Figure?
    https://www.renderosity.com/freestuff/items/77430

    #1955202
    Richard Y.
    Participant
    Rank: Rank Overload

    Haven't seen such a script ~
    but G9 - Left Upper Arm 45 degree, Right Upper Arm -45 degree... that's the T-pose as same as G3...

    #1955217
    Abad
    Participant
    Rank: Rank 5

    To find a T-Pose, it is best to use MotionBuilder. Put all the bones in position 0,0,0, and adjust the angles, which must be equal (like a mirror split in half...), both in the X,Y,Z coordinates... Save the Fbx in "Python tools" menu in version 2013/2014/15, and import Daz as "Pose".
    Normally, you can use the "DazToMaya" script, which is not updated for G9, or directly, a "normal" fbx in MoBu. There you tweak the angles in all the orthogonal "views": They must be completely straight to the origin.
    But, try "my" g9 T-Pose... https://www.mediafire.com/file/90knq9iqybupqt9/g9.fbx/file
    And, save as "pose"... 🙂

    #1955234
    Abad
    Participant
    Rank: Rank 5

    @windreaver0118, not only the arms, but the legs, the foot, the hand and fingers... A "T Pose" is like "be all straight", almost in Maya/Mobu....

    #1955235
    MissingNo00
    Participant
    Rank: Rank-2

    Thank you both :3

    #1955237
    Richard Y.
    Participant
    Rank: Rank Overload

    @abad Oh~ I saw the link that he posted, just thought he wanna a G3's t-pose, lol

    #1955343
    Abad
    Participant
    Rank: Rank 5

    One thing is Daz's "default" pose, and another is the T or the A.
    Indeed, the A is an approximate angle of arms in 45º, but in daz models, the arm and forearm vary on the clavicle in "up view". Also the legs, which are not vertical to the ground; And the hands/fingers, everything must be "orthogonally" exact. Like Da Vinci's "The Vitruvian Man"...

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