Aniposes and Bone Minion work around...

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  • #1903916
    montanablueskies
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    Rank: Rank-1

    If you apply one of stimuli's aniposes like wiggle to bone minion to apply to G9 it almost works but not quite. If you let it play on the timeline it corrupts the pose keys on the bone minion. My work around for this is to unparent the bone minion from G9 and then apply the anipose to it. Check that it plays ok on just the Bone minion skeleton and then go to animate2 and burn the timeline keys into a aniblock. Then clear the animation keys from the bone minion skeleton and then reparent the bone minion to the g9 character. Then step through the aniblock on animate2 one keyframe at a time and let it set keys on the timeline. After that you should have a sort of stable anipose that you can render an animation with. Maybe there was some simpler solution but if so I couldnt find it. The main problem is that the bone minion skeleton reverts to its unposed state after it poses the g9 character. Maybe this will save someone else alot of time or lead to a better solution. The main benefit aside from the g9 character being more attractive is that it also seems to render an animation much faster than G8 etc.

    #1979634
    namad
    Participant
    Rank: Rank-1

    Do I choose direct copy or transform to object's pov when baking my timeline into a new aniblock?

    I've got the unparented boneminion working flawlessly so far.

    Also is there a way to step through things on the animate2 pane without clicking 200 times for 200 frames?

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