The Geometry Editor: An In-Depth Tutorial Guide

The Geometry Editor: An In-Depth Tutorial Guide

The Geometry Editor: An In-Depth Tutorial Guide

The geometry editor provides a powerful tool to enable you to fix and edit your existing content and even create new model content. It also acts as an in-built "kit bashing" engine, maximizing the use of your content library and allowing you to split models into more components.
Dawn Spears provides an in-depth set of tutorials including a wide range of 14 case studies to demonstrate how effective the geometry editor is. She includes best-use examples of the editor tools, as well as caveats where in some cases other software may prove more effective.
Tutorial set total running time: 3 hours and 3 minutes
This product contains both a set of 13 MP4 files and a searchable video library version with optional captions. Any word or phrase spoken during the recordings can be searched for across the entire library.
Video 1: Introduction to basic geometry
Aims: Understand the very basics of how 3D models are created and why we need this as a foundation for geometry editing.
How models are constructed of vertices, edges, and polygons
How to view these in the viewport
Why the different wireframe views are useful when editing geometry - which one does what etc.
Video 2: Overview of the geometry editing tool

86423, Digital Art Live

https://www.daz3d.com/the-geometry-editor-an-in-depth-tutorial-guide

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