Home Page › Forums › General Chat › Need help for specifc lighting setup. Or specfic tutorial recommendation
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SkippyTheMeh.
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January 31, 2022 at 3:00 AM #1772030
I am extremely raw in lighting theory so treat me like a noob because I am.
I want to light multiple characters in a room. I want the room to look very dark but the characters light like staged actors but without the tell that it's a stage. The light props are candles.
For one character using preset environment with 3 point light rig products I can render some portrait shots that close to what I want but the look all went to shit once I introduce more characters or even change character position, because I don't know how to adjust lights. I also don't know how to fake the illusion of candle props as the light source when I want the light to be white.
January 31, 2022 at 2:00 PM #1772108Use spherical ghost lights rather than cranking the candle flame emissive values.
It would help us to help you if you can upload a render of your scene. It's hard to give more than general advice without having something to point at and say 'do this!' 😉
January 31, 2022 at 6:24 PM #1772172The more I thought about this the more I think all those 3point lighting or 7point lighting talks on Daz forum was screwing with my head. If professionals have ghost light they wouldn't stress about lighting rigs. They would love to be able to place any light anywhere. So why am I making my life harder.
I think I am just going to use ghost lights and treat all candle/lamp/fire as props. Thanks everyone.
February 2, 2022 at 8:11 AM #1772548If professionals have ghost light they wouldn’t stress about lighting rigs. They would love to be able to place any light anywhere. So why am I making my life harder.
One of the things that took me the longest to appreciate and act on was that you need to think like a TV or film lighting director when lighting your scenes, and that it's okay to 'cheat' with adding extra lights light a scene to get enough light into the scene. Film and TV sets, and professional photographers studios are absolutely stuffed with extra lights for that reason. Raytracing cameras generally act like real-world cameras, and not like the human and eye so we have to use the same tricks to get enough light on the scene to make the camera approximate what we'd expect to see with our eyes. It's also easy to darken a bright scene in post than it is to lighten a dark one.
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