I work with Arnold render, and, the truth, the contribution of this bridge is despicable. Before, I don't know in which version, I left the textures calmly, and there was no major problem, except the eyes and eyelashes ...
So I have tried with the DazTo3DMax, which is another rubbish, BUT ... if we convert to VRay we can use the MaxToC4D plugin, and import as Arnold materials. Except in eyes (Cornea, etc ...), which must be activated "Transmission" to 1, and eyelashes and eyemouisture, which are rebellious with the Alpha channel, which I solve with a material created in the usual DazToC4D (Version 1.3 ...), I copy and paste the material (not Arnold, but standard c4d), and it is substituted in the Arnold environment.
It works like honey.
https://i.postimg.cc/cCh4tVvK/1.jpg
https://i.postimg.cc/yYr7qhcz/2.jpg
https://i.postimg.cc/g0y903Xj/3.jpg