Home Page › Forums › General Chat › Better Alternative to V3Digitimes Scene Optimizer
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Charley.
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November 21, 2021 at 5:32 PM #1751037
Hey guys; just wondering if anyone knows of a product that works better on memory usage than Scene Optimizer does? It's been a bit of a hit and miss affair for me; on some scenes it works perfectly, whereas on others it barely makes a difference at all, which causes fallback to CPU rendering on those bigger or more detailed scenes. If there isn't a better option available, would appreciate any tips or tweaks in the render settings that might help.
November 21, 2021 at 8:57 PM #1751067Fallback to CPU is far more likely due to textures rather than geometry so reducing texture sizes would seem the way to go if your GPU Vram is limited. I often use the extra small option if characters are not close up.... or DOF. Decimator can help with reducing geometry load but I still think multiple big textures are your main enemy.
November 21, 2021 at 9:21 PM #1751072@Frank22 Textures seem to be the main problem. I'll give Decimator a go, see how it works out. There are a lot of big environment scenes that render really well - even with G8 characters; the only one so far I'm having huge difficulties with is the Vampire Crypt. After I reduce the maps, then render, it renders in far fewer iterations than most big scenes do, but it looks horrible - full of noise and really grainy.
It's the G8.1 characters that seem to cause the most problems; especially if they're decked out in dforce clothes and certain dforce hair. If only I had a couple of grand to shell out on a better graphics card lol
November 22, 2021 at 7:47 AM #1751129@littlepleasures Thank you so much for all the detailed advice; I'll definitely take it on board.
Whilst I've been using Daz and Poser for over a decade; I only really used them for rendering various props, animals and clothing (or occasionally a character which I felt looked realistic enough for the purpose) which I would use in my mixed media/photomanipulation art. It's really only these past two years that I've developed a greater interest in 3D art as its own medium, so in a lot of respects, I still have a lot to learn.
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