Home Page › Forums › General Chat › Weird Geo Shell issue
- This topic has 2 replies, 2 voices, and was last updated 3 years, 10 months ago by Raex.
-
AuthorPosts
-
March 22, 2021 at 11:47 am #1677666
So I've got a figure prepped up and ready to be dressed. Since there's no multiple collision built in Daz yet, to have the clothe(s) collide to more than one object at a time, I tried going to the route of dressing the Geo Shell up instead.
I know I can just target to the layer below the current object, but that fix only works if you're having your character wear things on the same part of the body, like shirt, jacket and so on. This doesn't really work well when you have a shirt and a pants, simply two different wearables that go to entirely different parts and all things in common they have is the area around the waist.
If I collide the shirt with the pants then it disregards the figure entirely, have poke throughs with the figure, if I collide with the figure, then the poke through arises along the pants and waist area. In the base figure, geo shell works fine, there's no issues at all. I haven't tried much with the other figures, except the one I have created.
The base shell is as it should be. The problem is when I put a clothing item on the geo shell, the clothing items are all raised about half an inch or an inch. Idk why it's happening, anyone got a clue and would love to share, I'll be happy for the help.
EDIT: Same thing's happening to all of my characters not just male ones. I guess I must have done something wrong, somewhere.
EDIT: Pants have the same issue, except that they at least and somewhat start from the ankles or wherever they should end on the figure, but just raise high up to the chest or stomach, instead of just being at the waist, depending at the increment. Not every figure have the same amount of rise. In some, the clothes are like half a foot in the air than they should be.
EDIT: Alright, I think I see the issue. When I am creating a Geo Shell on my characters, selecting it and then double clicking on the clothes to have them wear it, it's seeing that entire thing as if there's no figure at all. I just loaded the clothes without selecting the figure and they load exactly the same when I select the geo shell. Somethin weird is going on here... One more thing, the outfits somehow at least take the butt and chest/breasts into account though, so while the clothes appear as if I loaded them without selecting a figure, they do wrap around or try to, around the butt and breasts though.
I think there seems to be some rigging issues, although I only simply used the morphs available on Daz/Renderosity, no custom morph. Is there any way I can fix it?
March 22, 2021 at 1:36 pm #1677682March 22, 2021 at 1:49 pm #1677684Okay found the conflicting issue, not sure how to work around it so far other than not use it. The Easy Shape Master - Age control morphs are what's giving the issue. It controls so many various morphs that I got no idea if it's any particular morph that it changes or it's in entirety is what's causing that issue.
EDIT: Alright, I think I seem to have found the culprit. It's these morphs https://www.daz3d.com/genesis-8-male-body-morphs
Specifically, anything that changes the height for one, the hip translations/rotations also adds to the issue. Coupled with some of the propagating scales (chest scale). I could recreate the issue. Apparently, there was an issue with IK pins. https://www.daz3d.com/forums/discussion/218061/g8f-height-changing-body-morphs-break-ik-figure-jumps-up-or-down-when-moving-body-partsI wonder if it's related to it, something similar maybe. It's fixed when I change some of the values which change the height of the figure (and the hip Y translation if it's used)
Here's an example of the issue. I've only applied the 3 morphs, Height, Legs Length and Torso Length, hip Y translation was changed by them only.
-
AuthorPosts
- You must be logged in to reply to this topic.