Creating Switch morphs for lights (illuminated surfaces)

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  • #1669942
    Raex
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    Has anyone noticed the lights in European Style Apartment comes with an On/Off switch to turn the lights instantly on or off? I was wondering, how would one go about achieving that same?
    I tried looking at the morphs and it's parameters didn't find much info. Those two morphs are hidden and simply connected to each other.
    There's a button and a dial morph, button simply turns the dial to max/min value and that's about it.
    It certainly saves the pain from changing the illumination to 0 for the lights you want off (at least that's what I was doing)
    If someone has any idea I'd love to hear. It could also be made to switch the light's intensity instead of simply turning it on and off too.

    #1670822
    Raex
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    Rank: Rank-1

    Seems like no one else is too interested. Either way, I checked it out. This is what I found.
    The vendor has applied a transparency mask/filter (applied in cutout opacity) to a surface, and then made that surface emissive. From there, he makes that surface turn into a point, enclosed by some object (the bulb of the lamp or tubelight), and makes a morph of that. Then, all you need is to dial that morph to turn the light on and off, when turned on, the surface is flattened out outside of its enclosure. When it's off, the surface turns into a dot and gets surrounded by an enclosed object trapping the light within itself.

    That's how the switch works.

    EDIT: Trying to do the same in blender. My only problem is that there's no option to converge but just merge. Merging dissolves the vertices, edges and faces. And I thought it only merges them since there's already another option for dissolving. I could only find another workaround for this, smoothing the vertices. It works for spherical lookalike shapes, but for a tube that creates a line.
    If your light is pretty thin in the first place, it doesn't get fully bound within itself. (Maybe I could but I couldn't find much)
    Is there any other way to get the same effect?
    Another thing that I had an issue with is morph loading. When I load the morph from the point when the vertices are smoothed out to when it's flattened out (aka, I load the version where the light is supposed to be off, from a point and then make a morph from the figure when it's on), the shape's somewhat distorted. Doing it in reverse, when it's from on to off gave a better result. I bet it wouldn't be an option if I could turn those vertices to a point itself.

    Any help, calling out to all the pros over here.

    EDIT2: Okay, It's far easier in Daz, to simply scale the object after relocating it's centre point a little so that it's within the object (to have it enclosed). My only issue with this is that surface emission direction just reverses/messes up altogether when I import a surface back this way.

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