MotionBuilder 2019.

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  • #1606550
    Abad
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    Rank: Rank 5

    No ... Take it easy: I'm not going to jeopardize anything more. 😀
    I have a problem with Autodesk MotionBuilder 2019. When I pass an animation to a genesis 8, the screen is fine (Into Mobu...). But when I apply it to Daz, after export as bvh, the head (and other parts of the body ..) are deformed terribly. Does anyone know the cause?

    #1606565
    Abad
    Participant
    Rank: Rank 5

    here?
    https://postimg.cc/CnFx9f9d
    You are driving me crazy to post a simple image! 😀

    #1606593
    Abad
    Participant
    Rank: Rank 5

    I get it, but the bvh / fbx retarget lacks those bones: they only have the head with an end site, nothing else ... I have tried to eliminate them, but the result is worse: the face remains static and remains in space without plus. With a rig control and characterized the figure, the results are terrible, as you can see. Oh, mistakes..mistakes..

    #1608413
    Abad
    Participant
    Rank: Rank 5

    SOLVED!
    I do not understand why, but while Autodesk Motion Builder 2019 is a fantastic program, I do not understand the error of retargeter any G8, (And the G3 ...), for, apart from its "special" bones, the bones of its face are a problem for a retarget. NOT "inside" Motion Bulider, which can exploit FBX for Daz without much problem ... But, if we want to export an animation in BVH, we must remove "All" facial animation "bones". In Mobu it will look horrible, but in Daz it works perfectly.

    #1608414
    Abad
    Participant
    Rank: Rank 5

    Ah! And the pectorials bones include. IF you desire a fbx, no issues, but a Bvh export,,,delete all face and pectorials bones! Then, ran Ok.., no for fbx (Only BVH export..)

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