Home Page › Forums › General Chat › If you havent already (Bored)
- This topic has 4 replies, 3 voices, and was last updated 6 years, 8 months ago by
ADAM.
-
AuthorPosts
-
January 18, 2020 at 12:53 AM #1430629
So this is a pretty good texture for V4 vs one for G8. I did a very small amount of edits in Daz to
V4 to remove some shine. So if youve ever wondered what they look like beside each other, here it is. both are base V4-G8 figures with different textures under a HDRI light. I am sure both can be tweeked to better settings but these artist took a good bit of effort to get them where they are now.
V4 is an old texture vs a fairly new texture for G8 so its not completely fair.
January 18, 2020 at 11:56 AM #1431234There are some really good V4 textures around.
It is good to give them a new lease of life. 🙂January 18, 2020 at 7:36 PM #1431746V4 Left
G8 RightJanuary 18, 2020 at 8:53 PM #1431832Every face is unique and therefore a single demonstration of which texture version is best between two models is trivial but I will share my opinion.
The V4 texture does a better job or representing a realistic looking face. The color of the lips blend nicely into the rest of the face. The texture contour of the nose blends better as well. The outline of the eyes on the v4 looks like eyeliner was applied on the v4 though.
As for the reflection of the eyes, that is a node in itself, which is changable for all figures. I would have to see both using the same reflection to judge that, though the V8 has a more realistic looking sclera.
Eyebrows are a preference, but G8 is more aesthetically pleasing to me. As is the overall color and of course the detail of the skins texture (i.e. pores, blemishes).
Some thoughts:
1. What is the texture map size of the V4 model vs. the G8 model? Are they both 4K?
2. What would a test of using the two different textures for V4&G8 both placed on a G8 model look like?
3. Same question but placing the textures on a V4 model look like?
4. How much of a difference does the polycount make? Doesn't Gen 4 model have about 4x the polycount of Gen 8?January 19, 2020 at 12:28 AM #1432003G8- I just clicked till I found something in my top list I like. I think it was Misumi but cant remember.
V4- Im pretty sure was Rio
Both are rendered under the same HDRI at the same time. Angle of light I tried to get fairly close to the same.
I decided to go with base V4.2 and base G8 with no morphs. Im pretty sure G8 will beat V4 in morph quality. V4 may get close with better texture maps but Ive not seen anything for V4 come close to what artist are putting out for G8. G8 probably bends better also.
Mostly was curious as how far we've come over the years. Looks to me we've taken several steps forward but its no huge leap. I do like the fibermesh brows though
-
AuthorPosts
- You must be logged in to reply to this topic.


