AniHead - Daz is heading in the right direction.

Home Page Forums General Chat AniHead - Daz is heading in the right direction.

Viewing 5 posts - 1 through 5 (of 5 total)
  • Author
    Posts
  • #1339644
    globalrecession2009
    Participant
    Rank: Rank 4
    #1341257
    ADAM
    Participant
    Rank: Rank-1

    Didnt impress me. Needs to capture detailed facial expressions before I show interest.

    #1341417
    Errilhl
    Participant
    Rank: Rank 5

    It's... a step in the right direction. However, based on the abysmally slow rendering speeds you get with Iray, unless you have (preferably) a multi-GPU system with top-of-the-line GPUs, who in their right minds would animate anything in DAZ that would use something like this extensively?

    #1341573
    globalrecession2009
    Participant
    Rank: Rank 4

    It was a careful subtle play on the words, I couldn't help it.
    But at least they crawling forward in the development of daz studio............

    It only took them 10 years to include graphmate, keymate and the new ik chain features to animate 2 as a permanent part of daz studio.
    Daz3d seem to take things slowly, so I would say we are looking at another 10 years before we get full body capture abilities. We might be lucky and get come hand cam motion happening in 5 years..... lol

    #1341695
    Errilhl
    Participant
    Rank: Rank 5

    I don't really care for these things - what would be nice is a concentration on multiple rendering engines, even paid ones, to improve the overall speed and process, not to mention cater for other things than Nvidia.

Viewing 5 posts - 1 through 5 (of 5 total)
  • You must be logged in to reply to this topic.

 

Post You Might Like