2D Procedural Water System With Buoyancy

2D Procedural Water System With Buoyancy

2D Procedural Water System With Buoyancy

Package contains procedurally generated water mesh with vertices manipulated using Hooke's law and simulates Buoyancy, and supports reflection, Just swap water material for personalized look.

1. Procedurally generated water mesh (Length and Hight User dependent).
2. Custom Designed Buoyancy, Using Blueprint Function.
3. Water Vertices manipulation using Hooke's Law (Highly Customizable.)
4. Works out of the box.
5. Works dynamically with editor exposed Variables.
6. Cost-effective (Uses Custom tick Type Event which Fires at max every 0.03sec.
7. Two Modes of water Displacement
* Idle-> Water moves with randomly applying small forces along vertices imitating motion.
*Overlapped-> Stops the idle Movements when overlapping starts moves according to the disturbance caused.
8. Highly customizable reflection feature, with dynamic render texture.
(Currently set in such a way that, Idle state is reached only if no overlapping occurs or 10 Sec after all overlapping end)

Number of Blueprints: 2
Number of Blueprint Functions: 1
Number of Interfaces: 1
Number of Sprites: 4
Number of Textures: 7
Number of Materials: 2
Material Instances: 1

https://www.unrealengine.com/marketplace/en-US/product/2d-procedurally-water-system-with-buoyancy

File Hosting: Mega.nz

You need to Register Or Login to see the Download link.
Register
To report this post you need to login first.

Leave a Comment

 

Post You Might Like