Universal Eye Shader+Textures

Universal Eye Shader+Textures

Universal Eye Shader+Textures

Customisable eyeball materials for Cycles (textures available separately), for use with the included base mesh or with the eye included with the rigs/meshes. The shader is separate from the textures so as to provide a more affordable option for those wanting to supply their own textures. Instructions for making compatible textures that make use of all the parameters can be found here).
FEATURES
Iris and Sclera/cornea node groups constructed using standard Blender nodes, with relevant parameters exposed

Exterior and interior eyeball models (422 faces, all quads) with iris dilation/constriction and offset shape keys, UV unwrapped ready for texturing

Annotated charts explaining the Iris and Sclera/Cornea node groups' interior workings

Compatible with Blender 2.79 and higher (appearance will differ slightly in versions prior to 3.0)

KNOWN ISSUES
Limbus illuminates when backlit if there is no object obstructing the light (such as an eye socket).

<a href="https://sites.google.com/view/universalhuman/products/base-meshes/eye-shader?authuser=0

https://sites.google.com/view/universalhuman/products/shaders-textures/eye-textures?authuser=0">https://sites.google.com/view/universalhuman/products/base-meshes/eye-shader?authuser=0

https://sites.google.com/view/universalhuman/products/shaders-textures/eye-textures?authuser=0

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