Unity - Stylized Water 2
Highly customizable to suit your art direction through various parameters. This package focuses on providing artistic freedom, rather than a realistic water simulation. Easy to use and self-documented
💧 Shading features:
• Unlit, Simple and Advanced shading modes (spanning low- and high-end graphics)
• Deep, shallow and horizon color controls
• Intersection foam effect with opaque geometry, based on scene-depth or vertex colors
• Adjustable surface foam
• GPU-driven, layered wave animations
• Animated caustics in shallow water
• Translucency rendering from all light types
• Flat shading mode (low poly look)
• Control over Directional and Point/Spot light reflections.
• Separate control over environment reflections
• Sparkles based on normal map
• Refraction, distorts objects behind the water surface
• UV- or world-projected tiling (seamless water)
• Vertex color support to control foam, underwater fog and wave height
• Transparency mask to hide the water inside objects such as boats
• River mode, for directional animations and slope-based foam.
• Distance normals (tiling reduction)
⚙️ Technical features:
• Clean, accordion-style, material UI with tooltips and notifcations
• Tessellation support, dynamically subdivides triangles (adaptive & distance-based)
• C# API to read the wave height/normal. Integration for Dynamic Water Physics 2
• Planar Reflections Renderer component, robustly designed and scalable.
• Water Grid component, creates water tiles which can follow a specific transform/camera
• Utility to create subdivided plane/circle mesh assets
https://assetstore.unity.com/packages/vfx/shaders/stylized-water-2-170386#description
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