Ultimate Movement System

Ultimate Movement System

Ultimate Movement System

Ultimate Movement System is a replicated character movement constructor. You can create and modify your own movement types with a single component. Completely Game-driven and adapted animations with distance matching, orientation warping, and IK.

You can easily create new movement types, movement models, overlay states, stances, poses, and different gait profiles according to your game needs. All can have specific speeds, acceleration, deceleration, friction, and rotation rates (Check out the last image).

The goal of this asset is to have a good-looking movement system with limited resources. The example content uses only 2 animations for Forward and Backward locomotion and still, 8-way locomotion is possible with orientation warping. Different movement types will be added to further updates.

Technical Details
Features:

Distance Matching
Orientation Warping (Using Only 2 Animations For Strafe Movement)
Stride Warping
Slope Warping
Motion Warping
Overlay States (Masculine, Injured, etc.)
Poses (Neutral, Aiming, etc.)
Gait Profiles (Low, Mid, High Profile)
Stances (Neutral, Crouch)
Dynamic Stop Transitions With Feet Correction
Dynamic Stance Transitions With Feet Correction
Foot Locking And IK
Full Control Of Movement Dynamics
Easy To Expand
Input: Gamepad and Keyboard

Network Replicated: Yes

Supported Development Platforms: All

Important/Additional Notes: The old Root Motion Controller Framework is available for 4.26 and 4.27. The new version is available for 5.1 and 5.2. Traversal mechanics will be available for 5.3.

https://www.unrealengine.com/marketplace/en-US/product/root-motion-controller-framework

File Hosting: Other File Hosting

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